Nightcore- Notice me - Alli Simpson. This is a staged photograph, not real. This site is not a place to store garbage pastas, if you want to do that, go to another wiki that permits low effort quality pastas. So please suggest that name which is very easy to .. New Roblox Gaming Username. See more ideas about roblox download, multiplayer games, minecraft app. Many gun … Practice your shooting skills and improving your aim by playing these shooting games. Code: 516339448 - Copy it! You'll know about it here. Never . Don't worry With our tool you are untraceable, you won't have any problems. Never . Comments / 0. Hier sollte eine Beschreibung angezeigt werden, diese Seite lässt dies jedoch nicht zu. The platform has close to 200 million registered users, and it’s been available since 2007. I’m the Trolling troop x3. In order to create a group, players must have any type of Builders Club. YouTube video comments: YouTube is notorious for having some of the worst comments of all time. Troll Top Hat is a hat published in the avatar Shop by ROBLOX on March 18, 2016. Let us play. How to build infantry [edit | edit source] Building infantry is simple. Basic Game Info. Sign Up, it unlocks many cool features! Going to the main map with my milk back pack I’m gonna troll you bruh with my trusty travel car When you get squashed you can’t move a thing And I’ma keep trolling you as long as I’m living Cuz I’m the Trolling troop x3 And I’ll keep trolling you . Roblox Admin R$ Group. For most nations it consists of 20K troops. A browser extension that adds features to the Roblox website. 2 likes. To create this article, 29 people, some anonymous, worked to … 32,094 . Roblox isn’t that bad can I play that, no I don’t think so it’s bad for your brain. In addition to random usernames, it lets you generate social media handles based on your name, nickname or any words you use to describe yourself or what you do. Hội những thằng troll trong roblox. a guest . 47,409 . We play roblox … raw download clone embed print report--im cool right? To . Roxanne from Goof Troop (actually from A Goofy Movie, but it's in the same universe of Goof Troop) is now available to use for SFM and GMOD! Click RobloxPlayer.exe to run the Roblox installer, which just downloaded via your web browser. Experience many different firearms including sniper rifles, hand guns, assault rifles, revolvers, and sub machine guns like the Uzi weapon. I’m gonna troll you bruh with my trusty travel car. 2. - Roblox+ But one woman is taking no chances … On the left side of the screen, the list of groups that a player is currently in is listed, along with a button above the list titled \"Create New\". We love hearing from you! new ("ScreenGui") local Frame = Instance. From . Pastebin.com is the number one paste tool since 2002. ROBLOX MUSIC CODES 2020. Trolling. local char=game.Players.LocalPlayer.Character; local humanoid = player.Character.Humanoid; Tool=Instance.new('Tool', game.Players.LocalPlayer.Backpack); Tool.GripRight=Vector3.new(0.865, 0.105, -0.49); Tool.GripUp=Vector3.new(-0.023, 0.985, 0.171); Tool.GripPos=Vector3.new(0.064, -0.3, 0.9); Tool.GripForward=Vector3.new(0.485, 0.14, -0.863); --0.485, 0.14, -0.863, Handle.BrickColor=BrickColor.new('Really black'). By continuing to use Pastebin, you agree to our use of cookies as described in the. Customize your avatar with the TROLLING TROOP White Hoodie and millions of other items. What do we do here in Trolling Troops you may ask. 3. CooI_Gamer (cooi_gamer) DeanBeanthejellybeat (deanbeanthejellybeat) I don't know why I'm here (idontknowwhyimhere) Z1VB (z96) watermellonboy22 (watermellonboy22) Lists. We advice you to play unblocked games online free - The best puzzle, shooting, sports, strategy, and other media games local Prepare3=Instance.new("Animation", player.Character); Prepare3.AnimationId="http://www.roblox.com/asset?id=95383474"; local Prepare2Play = humanoid:LoadAnimation(Prepare3). Check Always open links for URL: Roblox Protocol and click Open URL: Roblox Protocol in the dialog box above to join games faster in the future! Here are new Roblox song IDs 2020 with more than 10,000 songs. It doesn't look like the exact one you see on the internet but is close enough to be one. Trolling Troop could be played on Roblox. Apr 9th, 2020. a guest . Community Service 22 min ago, We use cookies for various purposes including analytics. When you get squashed you can’t move a thing. You need to select a city (hold control over an area to select more than 1 city at a time), click on units and press infantry. local ScreenGui = Instance. Decapitated - 2 : 98 : Decapitated: ULTIMATE ADMIN GUI SCRIPT. Loop. I love how roblox can make anyone sound and act as if they're a noob because of its censoring system and I also love how the "rats" as albert calls them are mostly 10-12 year olds who actually have brains lol. raw download clone embed print report-- this is the third time i had to revise this ok? universal time script pastebin, Universal Time Hack : A Universal Time Hack Script GUI (Overpowered). Never . 1 Ranking 1.1 Requirements 2 Divisions 3 Officer Progression In order to be promoted, members have to earn points, called "Honor". APPS. ROBLOX: Isle. You may like. If you need any song code but cannot find it here, please give us a comment below this page. 2725621620: asimo3089 , badcc, KreekCraft - You're WeLcome If you are new to Roblox, the most important things to know are the admin commands. text 1.79 KB . Not a member of Pastebin yet? And I’ma keep trolling you as long as I’m living. Sign Up, it unlocks many cool features! c4mesh=Instance.new('SpecialMesh', Handle); c4mesh.MeshId='http://www.roblox.com/asset/?id=430355386'; c4mesh.TextureId='http://www.roblox.com/asset/?id=430355390'; c4mesh.Scale=Vector3.new(0.075, 0.075, 0.075); light=Instance.new('PointLight', Handle); local Prepare=Instance.new("Animation", player.Character); Prepare.AnimationId="http://www.roblox.com/asset?id=168086975"; local playAnim = humanoid:LoadAnimation(Prepare). Hội những thằng troll trong roblox. I would be doing gaming content like minecraft sims and roblox and sometimes other things so I would need a name that could work for many di.. Name for gaming channel. Every day, virtual explorers come to ROBLOX to create adventures, play games, role play, and learn with their friends in a family-friendly, immersive, 3D environment. Nov 15th, 2019. And I’ll keep trolling you . Connect your ROBLOX account by entering your username to begin! Trolling Troop Lyrics by The Norris Nuts. Click Ok once you've successfully installed Roblox. Hey guys! If you see only 1 row contains today's date in the table, it means we've just started tracking this channel, so please wait and come back in a few days to see full table and all graphs. Well, we raid serious roleplay groups and give people a hard time because it's fun to mess with people. text 1.23 KB . It should be noted that the ranged gear code list contains many different weapons. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components(); local trace = m00 + m11 + m22 if trace > 0 then. When you get squashed you can’t move a thing. 21 min ago, Java | Mix & match this shirt with other items to create an avatar that is unique to you! Sometimes, the owner of a nation can both FRP and grief, this is commonly called trolling. Going to the main map with my milk back pack I’m gonna troll you bruh with my trusty travel car When you get squashed you can’t move a thing And I’ma keep trolling you as long as I’m living Cuz I’m the Trolling troop x3 And I’ll keep trolling you We have 2 MILION+ newest Roblox music codes for you. I’m gonna troll you bruh with my trusty travel car. We have proudly been providing Roblox scripts for a long time! Community Service Favorites: 2747 - I like it too! Constantly Updating. This intelligent username generator lets you create hundreds of personalized name ideas. Let us play. Pastebin is a website where you can store text online for a set period of time. 20 min ago, Java | ANG. Sign Up, it unlocks many cool features! 2.3M Fans. He is a large, powerful, fire-breathing Koopa who leads the Koopa Troop, an antagonistic organization of turtle-like creatures, and has been the arch-nemesis of Mario since his debut in Super Mario Bros. reload.AnimationId="http://www.roblox.com/Asset?ID=95384819"; Tool.GripForward=Vector3.new(-0.501, 0.137, -0.855); game:GetService("Chat"):Chat(char.Head, "SHUT THE FUCK UP U CUNT", Enum.ChatColor.Red), equipsound = Instance.new('Sound', player.Character.Torso), equipsound.SoundId='rbxassetid://153647514', local anim5 = Instance.new("Animation", player.Character), anim5.AnimationId = "http://www.roblox.com/asset/?id=28492456", local playAnim10 = humanoid:LoadAnimation(anim5), --p = game:GetService("InsertService"):LoadAsset(304085055), maskhat=Instance.new('Hat', game.Workspace). Going to the main map with my milk back pack. Personalized Username Ideas. Handle.Size=Vector3.new(0.26, 1.11, 4.85); Handle.Position=Vector3.new(-5.112, 1.837, -3.734), gunfire.Position=Vector3.new(-5.142, 2.582, -5.059), gunfirefx=Instance.new('BillboardGui', gunfire), gunfirefx2=Instance.new('ImageLabel', gunfirefx), gunfirefx2.Image='http://www.roblox.com/asset/?id=117472237', gunfirefx2.Size=UDim2.new(1.2, 0, 1.2, 0). But as many of us know, finding this supposed perfect match is hard work. Today I'm going to be showing you a new Roblox script review! The two parts that aren't the same is that the chin is facing the left direction and the lips are closed. Trolling Troops is a group on Roblox owned by Jaguar_XE with 17 members. Last updated time is on Jan 01 2021. Our accounts @norrisnuts @sabrenorris @sockienorris *this Acc managed by parent A Trello on the Roblox game "Ultimate Trolling GUI Test". These ranged weapon and gear ID’s and Codes can be used for many popular roblox games that allow you to customize your character and obtain various gears. Not a member of Pastebin yet? Next. Feb 21st, 2020. Trolling Troop Lyrics by The Norris Nuts. AT U72096536. Roblox, the Roblox logo and Powering Imagination are among our registered and unregistered trademarks in the U.S. and other countries. Sign in. local shoot=Instance.new("Animation", player.Character); shoot.AnimationId="http://www.roblox.com/Asset?ID=94332152"; local playAnim2 = humanoid:LoadAnimation(shoot). Roblox Song Codes - Roblox Audio Catalog - Musica Roblox. Some people even call it "the trailer park of the internet.” Go and have a look through the comments of any popular video, and you’re bound to find some of the worst comments ever.The more views and comments a video has, the more troll comments it’ll probably have as well. They must then go to \"My Roblox\" and click on the button labeled Groups. Roblox, Giveaway Spawn in two places: Radio Tower and Facility (Laboratory). maskhat.AttachmentForward=Vector3.new(0, 0, 0.1); maskhat.AttachmentPos=Vector3.new(0, 0.8, -0.05); maskhat.AttachmentRight=Vector3.new(1, 0, 0); maskhat.AttachmentUp=Vector3.new(0, 1, 0); maskhandle.Size=Vector3.new(1.33, 1, 1.7), maskmeshh=Instance.new('SpecialMesh', maskhandle), maskmeshh.MeshId='http://www.roblox.com/asset/?id=304084512', maskmeshh.TextureId='http://www.roblox.com/asset/?id=304083165', game.Workspace.IsMasked.Parent = plyr.Character, player.Character.Humanoid.DisplayDistanceType='None', player.Character.Humanoid.DisplayDistanceType='Viewer', exeopen.BackgroundColor3 = Color3.new(0.196078, 0.196078, 0.196078), exeopen.Position = UDim2.new(0, 400, 0, 465), exeopen.MouseButton1Down:connect(function(), openbut.BackgroundColor3 = Color3.new(0.392157, 0.392157, 0.392157), openbut.Position = UDim2.new(0, 0, 0, 429), openbut.MouseButton1Down:connect(function(), executorpage.BackgroundColor3 = Color3.new(0.392157, 0.392157, 0.392157), executorpage.Position = UDim2.new(0, 335, 0, 82), executorpage.Size = UDim2.new(0, 500, 0, 500), bar_2.BackgroundColor3 = Color3.new(0.196078, 0.196078, 0.196078), title2.BackgroundColor3 = Color3.new(0.196078, 0.196078, 0.196078), title2.Position = UDim2.new(0, 127, 0, 18), ScrollingFrame.BackgroundColor3 = Color3.new(0.196078, 0.196078, 0.196078), ScrollingFrame.Position = UDim2.new(0, 26, 0, 116), ScrollingFrame.Size = UDim2.new(0, 447, 0, 303), ScrollingFrame.CanvasSize = UDim2.new(0, 0, 100000, 0), TextBox.BackgroundColor3 = Color3.new(1, 1, 1), TextBox.TextXAlignment = Enum.TextXAlignment.Left, TextBox.TextYAlignment = Enum.TextYAlignment.Top, exebut.BackgroundColor3 = Color3.new(0.196078, 0.196078, 0.196078), exebut.Position = UDim2.new(0, 25, 0, 431), exebut.MouseButton1Down:connect(function(), clearbut.BackgroundColor3 = Color3.new(0.196078, 0.196078, 0.196078), clearbut.Position = UDim2.new(0, 271, 0, 431), clearbut.TextColor3 = Color3.new(1, 1, 1), clearbut.MouseButton1Down:connect(function(), clearbut_2.BackgroundColor3 = Color3.new(1, 0, 0), clearbut_2.Position = UDim2.new(0, 428, 0, 35), clearbut_2.Size = UDim2.new(0, 72, 0, -35), clearbut_2.Font = Enum.Font.SourceSansBold, clearbut_2.TextColor3 = Color3.new(1, 1, 1), clearbut_2.MouseButton1Down:connect(function(), Lua | deadpoison1665 - 2 : 70 : OpenGamerTips: FE Become a WALL! Scripts are always being added & updated to this site. Python for everybody a review quiz answers ROBLOX - Tool Clone Script. Go to trades and go to promotion and go to a game you will see a bar at the top of the compter it will say the game name and on the mouse click the right side on the mouse it will say stuff click copy then go back to promotion it will say roblox url then press the right side on the mouse it will say stuff click paste A Little more about us... What we do? Trolling Troop is the new single from the Norris Nuts. Roblox lots of scripts and exploits to improve your roblox experience and most the scripts are from really popular games and if you want to help me out use the donate button. Let us play. Not a member of Pastebin yet? The Norris Nuts - Trolling Troop Lyrics Mei 27, 2020 T Edit. Hội những thằng troll trong roblox. Mar 22nd, 2019. The Norris Nuts "Trolling Troop" Lyrics. Learn more. 2 likes. If it doesn’t, start the. Going to the main map with my milk back pack. The Troll Faic is a hat published to the avatar shop by ROBLOX which came out of the Surly Gift of Sorcus on October 25, 2011. Use old feature - youtube infinite looper. Sign Up, it unlocks many cool features! Imagine, create, and play together with millions of players across an infinite variety of immersive, user-generated 3D worlds. Roblox FE Trolling Gui (Revised) faef. Cuz. Add mod Mods. Welcome to the Trolling Troops! He worked for Roblox as an intern. faef. And I’ma keep trolling you as long as I’m living. Not a member of Pastebin yet? Trolling is a phenomenon that has swept across websites in recent years. We are a community with over 600+ members and level 1 boost. Click Run when prompted by your computer to begin the installation process. May 28, 2020 - Explore Aser Aboueita's board "Roblox download" on Pinterest. Play millions of free games on your smartphone, tablet, computer, Xbox One, Oculus Rift, and more. The Nighthawk Imperium (commonly referred to as TNI) is a military group on Roblox founded by iTradiing and then picked up byCryptonox . It is about the Trolling Troop , a Roblox group with an outfit consisting of a scoob hat, a milk backpack, and a bone body.It is a good fun, upbeat track that features Biggy rapping but the girls are adding their support by dancing in the background and adding the usual Norris Nuts zaniness. local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]; startInterp = math.sin((1-t)*theta)*invSinTheta; finishInterp = math.sin(t*theta)*invSinTheta; startInterp = math.sin((t-1)*theta)*invSinTheta; return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp; return QuaternionToCFrame(_t*ax+t*bx,_t*ay+t*by,_t*az+t*bz,QuaternionSlerp(qa, qb, t)); function SetWeld(weld, i, loops, origpos, origangle, nextpos, nextangle, override, overrideLower, smooth), local perc = (smooth == 1 and math.sin((math.pi/2)/loops*i)) or i/loops, tox = math.abs(origangle.x - nextangle.x) *perc, toy = math.abs(origangle.y - nextangle.y) *perc, toz = math.abs(origangle.z - nextangle.z) *perc, tox = ((origangle.x > nextangle.x and -tox) or tox), toy = ((origangle.y > nextangle.y and -toy) or toy), toz = ((origangle.z > nextangle.z and -toz) or toz), tox2 = math.abs(origpos.x - nextpos.x) *perc, toy2 = math.abs(origpos.y - nextpos.y) *perc, toz2 = math.abs(origpos.z - nextpos.z) *perc, tox2 = (origpos.x > nextpos.x and -tox2) or tox2, toy2 = (origpos.y > nextpos.y and -toy2) or toy2, toz2 = (origpos.z > nextpos.z and -toz2) or toz2, obj[2] = Vector3.new(origangle.x + tox, origangle.y + toy, origangle.z + toz), weld.C0 = CFrame.new(origpos.x + tox2,origpos.y + toy2,origpos.z + toz2) * CFrame.Angles(origangle.x + tox,origangle.y + toy,origangle.z + toz), Camera.CoordinateFrame = CFrame.new(Camera.Focus.p) * (Camera.CoordinateFrame - Camera.CoordinateFrame.p) * CFrame.Angles(x, y, 0) * CFrame.new(0, 0, (Camera.CoordinateFrame.p - Camera.Focus.p).magnitude), return -math.asin(lv.y), math.atan2(lv.x, -lv.z), local x, y = GetAngles(LastCamCF:toObjectSpace(Camera.CoordinateFrame)), local Ok, Err = coroutine.resume(coroutine.create(Func)), P2.CFrame = CFrame.new(Vector3.new(21.100008, 1.95000589, 11.899971)) * CFrame.Angles(-0, 0, -0), P2.Size = Vector3.new(0.799999952, 0.200000003, 0.800000012), P4.CFrame = CFrame.new(Vector3.new(18.100008, 1.95000589, 11.899971)) * CFrame.Angles(-0, 0, -0), P4.Size = Vector3.new(0.799999952, 0.200000003, 0.800000012), weldModel = function(model, unanchor, rooty), for _,child in pairs(object:GetChildren()) do, local cframe = rootPart.CFrame:toObjectSpace(part.CFrame), weldItem = function(rootPart, Item, TheC0, unanchor, ParentItem), local cframe = TheC0 or rootPart.CFrame:toObjectSpace(Item.CFrame), weld.Parent = ParentItem and Item or rootPart, local top, bottom, left, right, back, front, if top == nil or top < part.Position.y then top = part.Position.y end, if bottom == nil or bottom > part.Position.y then bottom = part.Position.y end, if left == nil or left > part.Position.x then left = part.Position.x end, if right == nil or right < part.Position.x then right = part.Position.x end, if back == nil or back > part.Position.z then back = part.Position.z end, if front == nil or front < part.Position.z then front = part.Position.z end, local middle = Vector3.new( left+right, top+bottom, back+front )/2, local minSize = Vector3.new(0.2, 0.2, 0.2), local rotation = part.CFrame - part.CFrame.p, part.CFrame = CFrame.new( middle + foo*scale ) * rotation, if newSize.x < minSize.x or newSize.y < minSize.y or newSize.z < minSize.z then, for _, child in pairs(part:GetChildren()) do, local newScale = newSize/minSize * oScale, if 0.2 < newSize.x then newScale = Vector3.new(1 * oScale.x, newScale.y, newScale.z) end, if 0.2 < newSize.y then newScale = Vector3.new(newScale.x, 1 * oScale.y, newScale.z) end, if 0.2 < newSize.z then newScale = Vector3.new(newScale.x, newScale.y, 1 * oScale.z) end, if Obj:GetChildren() and #Obj:GetChildren() > 0 then, returnTotal = returnTotal + getMass(v, newTotal), elseif Current:findFirstChild("Torso") then, for _,v in pairs(Current:GetChildren()) do, Part.Velocity = -((Vec - Torso.Position).unit * Grav * 1.1), Part.Velocity = ((Vec - Camera.CoordinateFrame.p).unit * Grav * 1.1), repeat wait(1/30) until LP.Character and LP.Character.Parent == Workspace and LP.Character:findFirstChild("Torso"), LS.C1 = CFrame.new(0, 0.5, 0, 1, 0, 0, 0, 0, 1, 0, -1, 0), RS.C1 = CFrame.new(0, 0.5, 0, 1, 0, 0, 0, 0, 1, 0, -1, 0), GripWeldL.C0 = CFrame.new(0, -1.05, 0) * CFrame.Angles(0, math.rad(180), 0), GripWeldR.C0 = CFrame.new(0, -1.05, 0) * CFrame.Angles(0, math.rad(180), 0), table.insert(Cons, Mouse.KeyDown:connect(function(Key), if Current and Current.Parent ~= nil and not Multi then, for _,v in pairs(Workspace:GetChildren()) do, if v.Name == "MyPartV" and v:IsA("BasePart") then, Part.Color = Color3.new(math.random(), math.random(), math.random()), Part.Size = Vector3.new(math.random(1, 3), math.random(1, 3), math.random(1, 3)), Part.CFrame = Torso.CFrame * CFrame.new(math.random(-15, 15), -1, math.random(-15, 15)), if Current.Part and Current.Part ~= nil then, if Targ and Targ.Parent ~= nil and not Multi then, local Ex = Instance.new("Explosion", Workspace), if Current.Part and Current.Part.Parent ~= nil and not Multi then, local TargPos = CFrame.new(Camera.CoordinateFrame.p, Mouse.Hit.p) * CFrame.new(0, 0, -1000), Fire(Part, Mouse.Origin.p + Mouse.UnitRay.Direction, true), table.insert(Cons, Mouse.Button1Up:connect(function(), if Grabbing == true and Multi == false then, local function makeLightning(Par, Start, End, Width, Length, RandomScale, ArcScale, Num1), New = Direct*CFrame.Angles(math.rad(math.random(-RandomScale/4,RandomScale*ArcScale)),math.rad(math.random(-RandomScale,RandomScale)),math.rad(math.random(-RandomScale,RandomScale))), Trail.BrickColor = ((Num1 % 2 == 0) and BrickColor.new("White")) or BrickColor.new("Cyan"), Trail.Size = Vector3.new(Width, (Last-New.p).Magnitude, Width), Trail.CFrame = CFrame.new(New.p, Last)*CFrame.Angles(math.rad(90),0,0)*CFrame.new(0, -(Last-New.p).Magnitude/2, 0), Trail.BrickColor = ((Num1 % 2 == 0) and BrickColor.new("White")) or BrickColor.new("White"), table.insert(Cons, Mouse.Button1Down:connect(function(), if Targ and Objects[Targ] and not Multi then, if v:findFirstChild("Humanoid") and v:IsAncestorOf(Targ) then, BP.maxForce = Vector3.new(3 * ForceNum, 3 * ForceNum, 3 * ForceNum), local Ang = Instance.new("BodyAngularVelocity"), local DirDot = Mouse.UnitRay.Direction:Dot(Targ.Position - Mouse.Origin.p), local RPos = Vector3.new(random() * 2 - 1, cos(Vlev), random() * 2 - 1), Ball.BottomSurface, Ball.TopSurface = "Smooth", "Smooth", Ball.CFrame = Torso.CFrame * CFrame.new(0, 1, -3), local LightMod = Instance.new("Model", Char), while Grabbing and BP and Ang and Targ.Parent ~= nil do, local BPPos = Mouse.Origin.p + Mouse.UnitRay.Direction * DirDot, RPos = Vector3.new(max(-1, min(RPos.x + random() * 0.02 - 0.01, 1)), cos(Vlev), max(-1, min(RPos.z + random() * 0.02 - 0.01, 1))), Vel = Vector3.new(max(-1, min(Vel.x + random() * 0.2 - 0.1, 1)), max(-1, min(Vel.y + random() * 0.2 - 0.1, 1)), max(-1, min(Vel.z + random() * 0.2 - 0.1, 1))), if LA.Parent ~= nil and RA.Parent ~= nil then, local LPos = (LA.CFrame * CFrame.new(0, -1, 0)).p, local RPos = (RA.CFrame * CFrame.new(0, -1, 0)).p, Ball.Size = Vector3.new(Size, Size, Size), Ball.CFrame = CFrame.new(LPos:Lerp(RPos, 0.5), Targ.Position) * CFrame.new(0, 0, -2.2), makeLightning(LightMod, Ball.Position, Targ.Position, 0.2, 4, 50, 1, LightNum), LS.C0 = CFrame.new(Vector3.new(-1.5, 0.5, 0), Torso.CFrame:pointToObjectSpace((Targ.CFrame or Torso.CFrame * CFrame.new(-1.5, 0.5, 1)).p)), RS.C0 = CFrame.new(Vector3.new(1.5, 0.5, 0), Torso.CFrame:pointToObjectSpace((Targ.CFrame or Torso.CFrame * CFrame.new(1.5, 0.5, 1)).p)), coroutine.resume(coroutine.create(function(), for i2,v in pairs(LightMod:GetChildren()) do, if Obj:IsA("BasePart") and not Objects[Obj] and not (Obj.Name == "Base" and Obj.ClassName == "Part") then, if P:lower() == "size" and Objects[Obj] and Obj.Parent ~= nil then, Workspace.DescendantAdded:connect(function(Obj), Workspace.DescendantRemoving:connect(function(Obj), local char = game.Players.LocalPlayer.Character, local render = game:GetService("RunService").RenderStepped, return (C.y-A.y) * (B.x-A.x) > (B.y-A.y) * (C.x-A.x), return ccw(A,C,D) ~= ccw(B,C,D) and ccw(A,B,C) ~= ccw(A,B,D), local derivative = (self.position - self.last_position) * 0.95, self.position = self.position + derivative + (self.velocity * verlet.step_time ^ 2), --[[local torsoP = torso.CFrame * CFrame.new(-1, 0, 0.5), local torsoE = torso.CFrame * CFrame.new(1, 0, 0.5), local pointE = self.position + torso.CFrame.lookVector * 100, local doIntersect = intersect(vec2(torsoP.p), vec2(torsoE.p), vec2(self.position), vec2(pointE)), self.postition = self.position - torso.CFrame.lookVector * 10, local distance = self.point1.position - self.point2.position, local differance = (self.length - magnitude) / magnitude, local translation = ((self.point1.fixed or self.point2.fixed) and 1 or 0.6) * distance * differance, self.point1.position = self.point1.position + translation, self.point2.position = self.point2.position - translation, new.length = c or (a.position - b.position).magnitude, table.insert(new.points, verlet.new("Point", a + (i * inc))), table.insert(new.links, verlet.new("Link", new.points[i - 1], new.points[i])), local secondary = 0.5 * math.pi * (section % 1), local m = Instance.new("SpecialMesh", part), local function CFrameFromTopBack(at, top, back), return CFrame.new(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z), local mPart1 = table.remove(triParts, 1) or setupPart(Instance.new("Part")), local mPart2 = table.remove(triParts, 1) or setupPart(Instance.new("Part")), local abm, bcm, cam = ab.magnitude, bc.magnitude, ca.magnitude, local edg1 = math.abs(0.5 + ca:Dot(ab)/(abm*abm)), local edg2 = math.abs(0.5 + ab:Dot(bc)/(bcm*bcm)), local edg3 = math.abs(0.5 + bc:Dot(ca)/(cam*cam)), local width = (ca + ab.unit*len1).magnitude, local maincf = CFrameFromTopBack(a, ab:Cross(bc).unit, -ab.unit), mPart1.Size = Vector3.new(0.2, width, len1), mPart1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2), mPart2.Size = Vector3.new(0.2, width, len2), mPart2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2), this.p1.BrickColor = BrickColor.new(GetDiscoColor(math.noise(0.5, 0.5, this.p1.CFrame.Y * 0.5 + time()))), this.p2.BrickColor = BrickColor.new(GetDiscoColor(math.noise(0.5, 0.5, this.p2.CFrame.Y * 0.5 + time()))), part.BrickColor = BrickColor.new(107, 0, 107), part.Size = Vector3.new(0.35, 0.35, 0.35), part.CFrame = CFrame.new(object.position), local dist = (object.point1.position - object.point2.position).magnitude, part.CFrame = CFrame.new(object.point1.position, object.point2.position) * CFrame.new(0, 0, dist * -0.5), for _, v in pairs(workspace:GetChildren()) do, points[x][y] = verlet.new("Point", torso.Position + Vector3.new(x * 0.8 - 2, 2 - y * 0.8, 5 + y * 0.4)), links[#links + 1] = verlet.new("Link", points[x][y], points[x - 1][y], 1 + y * 0.08), links[#links + 1] = verlet.new("Link", points[x][y], points[x][y - 1], 1.2 + y * 0.03), points[x][y].position = (torso.CFrame * CFrame.new(x * 1 - 1, 1, 0.5)).p, tris[#tris + 1] = drawTri(torso, points[x - 1][y - 1].position, points[x - 1][y].position, points[x][y - 1].position), tris[#tris + 1] = drawTri(torso, points[x][y].position, points[x - 1][y].position, points[x][y - 1].position), suicide.BackgroundColor3 = Color3.new(0.196078, 0.196078, 0.196078), suicide.Position = UDim2.new(0, 345, 0, 134), suicide.MouseButton1Down:connect(function(), o1.Parent = game.Players.LocalPlayer.Backpack, o2.Material = Enum.Material.SmoothPlastic, o2.BrickColor = BrickColor.new("Really black"), o2.Position = Vector3.new(18.950964, 0.850407004, 14.2854338), o2.Rotation = Vector3.new(-2.19040904e-013, 2.50129006e-006, -180), o2.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003), o2.CFrame = CFrame.new(18.950964, 0.850407004, 14.2854338, -1, 8.74227766e-008, 4.36557457e-008, -8.74227766e-008, -1, 3.82298495e-015, 4.36557457e-008, 3.92853881e-018, 1), o2.BackSurface = Enum.SurfaceType.SmoothNoOutlines, o2.BottomSurface = Enum.SurfaceType.SmoothNoOutlines, o2.FrontSurface = Enum.SurfaceType.SmoothNoOutlines, o2.LeftSurface = Enum.SurfaceType.SmoothNoOutlines, o2.RightSurface = Enum.SurfaceType.SmoothNoOutlines, o2.TopSurface = Enum.SurfaceType.SmoothNoOutlines, o2.Color = Color3.new(0.0666667, 0.0666667, 0.0666667), o3.Scale = Vector3.new(0.666666687, 0.388888866, 0.416666687), o4.Material = Enum.Material.SmoothPlastic, o4.BrickColor = BrickColor.new("Really black"), o4.Position = Vector3.new(18.950964, 0.953182995, 14.5104237), o4.Rotation = Vector3.new(3.08320072e-016, 90, 0), o4.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003), o4.CFrame = CFrame.new(18.950964, 0.953182995, 14.5104237, 0, -1.0960446e-021, 1, 5.38120031e-018, 1, -1.0960446e-021, -1, -5.38120031e-018, 0), o4.BackSurface = Enum.SurfaceType.SmoothNoOutlines, o4.BottomSurface = Enum.SurfaceType.SmoothNoOutlines, o4.FrontSurface = Enum.SurfaceType.SmoothNoOutlines, o4.LeftSurface = Enum.SurfaceType.SmoothNoOutlines, o4.RightSurface = Enum.SurfaceType.SmoothNoOutlines, o4.TopSurface = Enum.SurfaceType.SmoothNoOutlines, o4.Color = Color3.new(0.0666667, 0.0666667, 0.0666667), o5.Scale = Vector3.new(0.333333343, 0.194444433, 0.694444478), o6.Material = Enum.Material.SmoothPlastic, o6.Position = Vector3.new(18.950964, 1.13095105, 14.5993176), o6.Rotation = Vector3.new(3.08320072e-016, 90, 0), o6.Size = Vector3.new(0.566666663, 0.200000003, 0.200000003), o6.CFrame = CFrame.new(18.950964, 1.13095105, 14.5993176, 0, -1.0960446e-021, 1, 5.38120031e-018, 1, -1.0960446e-021, -1, -5.38120031e-018, 0), o6.BackSurface = Enum.SurfaceType.SmoothNoOutlines, o6.BottomSurface = Enum.SurfaceType.SmoothNoOutlines, o6.FrontSurface = Enum.SurfaceType.SmoothNoOutlines, o6.LeftSurface = Enum.SurfaceType.SmoothNoOutlines, o6.RightSurface = Enum.SurfaceType.SmoothNoOutlines, o6.TopSurface = Enum.SurfaceType.SmoothNoOutlines, o6.Color = Color3.new(0.105882, 0.164706, 0.207843), o7.Scale = Vector3.new(1, 0.583333313, 0.722222269), o8.Material = Enum.Material.SmoothPlastic, o8.Position = Vector3.new(18.950964, 1.23151195, 14.4882116), o8.Rotation = Vector3.new(3.08320072e-016, 90, 0), o8.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003), o8.CFrame = CFrame.new(18.950964, 1.23151195, 14.4882116, 0, -1.0960446e-021, 1, 5.38120031e-018, 1, -1.0960446e-021, -1, -5.38120031e-018, 0), o8.BackSurface = Enum.SurfaceType.SmoothNoOutlines, o8.BottomSurface = Enum.SurfaceType.SmoothNoOutlines, o8.FrontSurface = Enum.SurfaceType.SmoothNoOutlines, o8.LeftSurface = Enum.SurfaceType.SmoothNoOutlines, o8.RightSurface = Enum.SurfaceType.SmoothNoOutlines, o8.TopSurface = Enum.SurfaceType.SmoothNoOutlines, o9.Scale = Vector3.new(0.166666672, 0.111111112, 0.411111116), o10.Material = Enum.Material.SmoothPlastic, o10.BrickColor = BrickColor.new("Really black"), o10.Position = Vector3.new(18.950964, 0.961513996, 14.5937595), o10.Rotation = Vector3.new(3.08320072e-016, 90, 0), o10.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003), o10.CFrame = CFrame.new(18.950964, 0.961513996, 14.5937595, 0, -1.0960446e-021, 1, 5.38120031e-018, 1, -1.0960446e-021, -1, -5.38120031e-018, 0), o10.BackSurface = Enum.SurfaceType.SmoothNoOutlines, o10.BottomSurface = Enum.SurfaceType.SmoothNoOutlines, o10.FrontSurface = Enum.SurfaceType.SmoothNoOutlines, o10.LeftSurface = Enum.SurfaceType.SmoothNoOutlines, o10.RightSurface = Enum.SurfaceType.SmoothNoOutlines, o10.TopSurface = Enum.SurfaceType.SmoothNoOutlines, o10.Color = Color3.new(0.0666667, 0.0666667, 0.0666667), o11.Scale = Vector3.new(0.49999997, 0.277777761, 0.694444478), o12.Material = Enum.Material.SmoothPlastic, o12.BrickColor = BrickColor.new("Really black"), o12.Position = Vector3.new(18.950964, 1.19539297, 14.5993176), o12.Rotation = Vector3.new(3.08320072e-016, 90, 0), o12.Size = Vector3.new(0.566666663, 0.200000003, 0.200000003), o12.CFrame = CFrame.new(18.950964, 1.19539297, 14.5993176, 0, -1.0960446e-021, 1, 5.38120031e-018, 1, -1.0960446e-021, -1, -5.38120031e-018, 0), o12.BackSurface = Enum.SurfaceType.SmoothNoOutlines, o12.BottomSurface = Enum.SurfaceType.SmoothNoOutlines, o12.FrontSurface = Enum.SurfaceType.SmoothNoOutlines, o12.LeftSurface = Enum.SurfaceType.SmoothNoOutlines, o12.RightSurface = Enum.SurfaceType.SmoothNoOutlines, o12.TopSurface = Enum.SurfaceType.SmoothNoOutlines, o12.Color = Color3.new(0.0666667, 0.0666667, 0.0666667), o13.Scale = Vector3.new(1, 0.249999985, 0.411111116), o14.Material = Enum.Material.SmoothPlastic, o14.BrickColor = BrickColor.new("Really black"), o14.Position = Vector3.new(18.908186, 1.19095695, 14.5993176), o14.Rotation = Vector3.new(-90, 44.9999962, 90), o14.Size = Vector3.new(0.566666663, 0.200000003, 0.200000003), o14.CFrame = CFrame.new(18.908186, 1.19095695, 14.5993176, 0, -0.707106709, 0.707106709, 5.38120031e-018, 0.707106769, 0.707106769, -1, 2.04281037e-011, 9.59801127e-011), o14.BackSurface = Enum.SurfaceType.SmoothNoOutlines, o14.BottomSurface = Enum.SurfaceType.SmoothNoOutlines, o14.FrontSurface = Enum.SurfaceType.SmoothNoOutlines, o14.LeftSurface = Enum.SurfaceType.SmoothNoOutlines, o14.RightSurface = Enum.SurfaceType.SmoothNoOutlines, o14.TopSurface = Enum.SurfaceType.SmoothNoOutlines, o14.Color = Color3.new(0.0666667, 0.0666667, 0.0666667), o15.Scale = Vector3.new(1, 0.194444433, 0.222222224), o16.Material = Enum.Material.SmoothPlastic, o16.Position = Vector3.new(18.9787407, 1.25372696, 14.4882116), o16.Rotation = Vector3.new(3.08320072e-016, 90, 0), o16.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003), o16.CFrame = CFrame.new(18.9787407, 1.25372696, 14.4882116, 0, -1.0960446e-021, 1, 5.38120031e-018, 1, -1.0960446e-021, -1, -5.38120031e-018, 0), o16.BackSurface = Enum.SurfaceType.SmoothNoOutlines, o16.BottomSurface = Enum.SurfaceType.SmoothNoOutlines, o16.FrontSurface = Enum.SurfaceType.SmoothNoOutlines, o16.LeftSurface = Enum.SurfaceType.SmoothNoOutlines, o16.RightSurface = Enum.SurfaceType.SmoothNoOutlines, o16.TopSurface = Enum.SurfaceType.SmoothNoOutlines, o17.Scale = Vector3.new(0.166666672, 0.111111112, 0.13333334), o18.Material = Enum.Material.SmoothPlastic, o18.Position = Vector3.new(18.9231701, 1.25372696, 14.4882002), o18.Rotation = Vector3.new(3.08320072e-016, 90, 0), o18.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003), o18.CFrame = CFrame.new(18.9231701, 1.25372696, 14.4882002, 0, -1.0960446e-021, 1, 5.38120031e-018, 1, -1.0960446e-021, -1, -5.38120031e-018, 0), o18.BackSurface = Enum.SurfaceType.SmoothNoOutlines, o18.BottomSurface = Enum.SurfaceType.SmoothNoOutlines, o18.FrontSurface = Enum.SurfaceType.SmoothNoOutlines, o18.LeftSurface = Enum.SurfaceType.SmoothNoOutlines, o18.RightSurface = Enum.SurfaceType.SmoothNoOutlines, o18.TopSurface = Enum.SurfaceType.SmoothNoOutlines, o19.Scale = Vector3.new(0.166666672, 0.111111112, 0.13333334), o20.Material = Enum.Material.SmoothPlastic, o20.Position = Vector3.new(18.950964, 0.886528015, 14.5798664), o20.Rotation = Vector3.new(-90, -2.50447761e-006, -90), o20.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003), o20.CFrame = CFrame.new(18.950964, 0.886528015, 14.5798664, -8.74279067e-008, 1, -4.37113812e-008, -3.83195418e-015, 4.37113812e-008, 1, 1, 8.74279067e-008, -4.65359901e-018), o20.BackSurface = Enum.SurfaceType.SmoothNoOutlines, o20.BottomSurface = Enum.SurfaceType.SmoothNoOutlines, o20.FrontSurface = Enum.SurfaceType.SmoothNoOutlines, o20.LeftSurface = Enum.SurfaceType.SmoothNoOutlines, o20.RightSurface = Enum.SurfaceType.SmoothNoOutlines, o20.TopSurface = Enum.SurfaceType.SmoothNoOutlines, o20.Color = Color3.new(0.105882, 0.164706, 0.207843), o21.Scale = Vector3.new(0.416666687, 0.722222269, 0.416666687), o22.Material = Enum.Material.SmoothPlastic, o22.BrickColor = BrickColor.new("Smoky grey"), o22.Position = Vector3.new(18.950964, 1.21539295, 15.7804356), o22.Rotation = Vector3.new(90, -2.50447761e-006, -90), o22.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003), o22.CFrame = CFrame.new(18.950964, 1.21539295, 15.7804356, 0, 1, -4.37113812e-008, 5.38120031e-018, -4.37113812e-008, -1, -1, 0, 6.1083781e-018), o22.BackSurface = Enum.SurfaceType.SmoothNoOutlines, o22.BottomSurface = Enum.SurfaceType.SmoothNoOutlines, o22.FrontSurface = Enum.SurfaceType.SmoothNoOutlines, o22.LeftSurface = Enum.SurfaceType.SmoothNoOutlines, o22.RightSurface = Enum.SurfaceType.SmoothNoOutlines, o22.TopSurface = Enum.SurfaceType.SmoothNoOutlines, o22.Color = Color3.new(0.356863, 0.364706, 0.411765), o23.Scale = Vector3.new(0.505999982, 0.150000006, 0.505999982), o24.Material = Enum.Material.SmoothPlastic, o24.Position = Vector3.new(18.950964, 0.96707201, 15.7326679), o24.Rotation = Vector3.new(-90, -2.50447761e-006, -180), o24.Size = Vector3.new(0.200000003, 0.344444454, 0.200000003), o24.CFrame = CFrame.new(18.950964, 0.96707201, 15.7326679, -1, 4.36557457e-008, -4.37113812e-008, -4.37113812e-008, 1.9122997e-015, 1, 4.36557457e-008, 1, -4.65359901e-018), o24.BackSurface = Enum.SurfaceType.SmoothNoOutlines, o24.BottomSurface = Enum.SurfaceType.SmoothNoOutlines, o24.FrontSurface = Enum.SurfaceType.SmoothNoOutlines, o24.LeftSurface = Enum.SurfaceType.SmoothNoOutlines, o24.RightSurface = Enum.SurfaceType.SmoothNoOutlines, o24.TopSurface = Enum.SurfaceType.SmoothNoOutlines, o24.Color = Color3.new(0.105882, 0.164706, 0.207843), o25.Scale = Vector3.new(0.405599982, 1, 0.405599982), o26.Material = Enum.Material.SmoothPlastic, o26.Position = Vector3.new(18.950964, 1.01984501, 15.7298756), o26.Rotation = Vector3.new(3.08320072e-016, 90, 0), o26.Size = Vector3.new(0.338888884, 0.200000003, 0.200000003), o26.CFrame = CFrame.new(18.950964, 1.01984501, 15.7298756, 0, -1.0960446e-021, 1, 5.38120031e-018, 1, -1.0960446e-021, -1, -5.38120031e-018, 0), o26.BackSurface = Enum.SurfaceType.SmoothNoOutlines, o26.BottomSurface = Enum.SurfaceType.SmoothNoOutlines, o26.FrontSurface = Enum.SurfaceType.SmoothNoOutlines, o26.LeftSurface = Enum.SurfaceType.SmoothNoOutlines, o26.RightSurface = Enum.SurfaceType.SmoothNoOutlines, o26.TopSurface = Enum.SurfaceType.SmoothNoOutlines, o26.Color = Color3.new(0.105882, 0.164706, 0.207843), o27.Scale = Vector3.new(1, 0.527777731, 0.611111104), o28.Material = Enum.Material.SmoothPlastic, o28.Position = Vector3.new(18.950964, 0.96707201, 15.7298756), o28.Rotation = Vector3.new(-90, -2.50447761e-006, -180), o28.Size = Vector3.new(0.200000003, 0.338888884, 0.200000003), o28.CFrame = CFrame.new(18.950964, 0.96707201, 15.7298756, -1, 4.36557457e-008, -4.37113812e-008, -4.37113812e-008, 1.9122997e-015, 1, 4.36557457e-008, 1, -4.65359901e-018), o28.BackSurface = Enum.SurfaceType.SmoothNoOutlines, o28.BottomSurface = Enum.SurfaceType.SmoothNoOutlines, o28.FrontSurface = Enum.SurfaceType.SmoothNoOutlines, o28.LeftSurface = Enum.SurfaceType.SmoothNoOutlines, o28.RightSurface = Enum.SurfaceType.SmoothNoOutlines, o28.TopSurface = Enum.SurfaceType.SmoothNoOutlines, o28.Color = Color3.new(0.105882, 0.164706, 0.207843), o29.Scale = Vector3.new(0.611111104, 1, 0.611111104), o30.Material = Enum.Material.SmoothPlastic, o30.BrickColor = BrickColor.new("Really black"), o30.Position = Vector3.new(18.950964, 1.12816894, 15.9493256), o30.Rotation = Vector3.new(90, -2.50447761e-006, 2.50796006e-006), o30.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003), o30.CFrame = CFrame.new(18.950964, 1.12816894, 15.9493256, 1, -4.3772161e-008, -4.37113812e-008, -4.37113812e-008, -1.49011594e-008, -1, 4.3772161e-008, 1, -1.49011603e-008), o30.BackSurface = Enum.SurfaceType.SmoothNoOutlines, o30.BottomSurface = Enum.SurfaceType.SmoothNoOutlines, o30.FrontSurface = Enum.SurfaceType.SmoothNoOutlines, o30.LeftSurface = Enum.SurfaceType.SmoothNoOutlines, o30.RightSurface = Enum.SurfaceType.SmoothNoOutlines, o30.TopSurface = Enum.SurfaceType.SmoothNoOutlines, o30.Color = Color3.new(0.0666667, 0.0666667, 0.0666667), o32.Size = UDim2.new(1.1000000238419,0,1.1000000238419,0), o33.Image = "http://www.roblox.com/asset/?id=117472237", o34.Scale = Vector3.new(0.99999994, 0.99999994, 0.99999994), o35.Material = Enum.Material.SmoothPlastic, o35.Position = Vector3.new(18.908186, 1.19095695, 15.5132236), o35.Rotation = Vector3.new(-90, 44.9999962, 90), o35.Size = Vector3.new(0.772222221, 0.200000003, 0.200000003), o35.CFrame = CFrame.new(18.908186, 1.19095695, 15.5132236, 0, -0.707106709, 0.707106709, 5.38120031e-018, 0.707106769, 0.707106769, -1, 2.04281037e-011, 9.59801127e-011), o35.BackSurface = Enum.SurfaceType.SmoothNoOutlines, o35.BottomSurface = Enum.SurfaceType.SmoothNoOutlines, o35.FrontSurface = Enum.SurfaceType.SmoothNoOutlines, o35.LeftSurface = Enum.SurfaceType.SmoothNoOutlines, o35.RightSurface = Enum.SurfaceType.SmoothNoOutlines, o35.TopSurface = Enum.SurfaceType.SmoothNoOutlines, o35.Color = Color3.new(0.105882, 0.164706, 0.207843), o36.Scale = Vector3.new(1, 0.194444433, 0.222222224), o37.Material = Enum.Material.SmoothPlastic, o37.Position = Vector3.new(18.950964, 1.19539297, 15.5132236), o37.Rotation = Vector3.new(3.08320072e-016, 90, 0), o37.Size = Vector3.new(0.772222221, 0.200000003, 0.200000003), o37.CFrame = CFrame.new(18.950964, 1.19539297, 15.5132236, 0, -1.0960446e-021, 1, 5.38120031e-018, 1, -1.0960446e-021, -1, -5.38120031e-018, 0), o37.BackSurface = Enum.SurfaceType.SmoothNoOutlines, o37.BottomSurface = Enum.SurfaceType.SmoothNoOutlines, o37.FrontSurface = Enum.SurfaceType.SmoothNoOutlines, o37.LeftSurface = Enum.SurfaceType.SmoothNoOutlines, o37.RightSurface = Enum.SurfaceType.SmoothNoOutlines, o37.TopSurface = Enum.SurfaceType.SmoothNoOutlines, o37.Color = Color3.new(0.105882, 0.164706, 0.207843), o38.Scale = Vector3.new(1, 0.249999985, 0.411111116), o39.Material = Enum.Material.SmoothPlastic, o39.Position = Vector3.new(18.950964, 1.13095105, 15.5132236), o39.Rotation = Vector3.new(3.08320072e-016, 90, 0), o39.Size = Vector3.new(0.772222221, 0.200000003, 0.200000003), o39.CFrame = CFrame.new(18.950964, 1.13095105, 15.5132236, 0, -1.0960446e-021, 1, 5.38120031e-018, 1, -1.0960446e-021, -1, -5.38120031e-018, 0), o39.BackSurface = Enum.SurfaceType.SmoothNoOutlines, o39.BottomSurface = Enum.SurfaceType.SmoothNoOutlines, o39.FrontSurface = Enum.SurfaceType.SmoothNoOutlines, o39.LeftSurface = Enum.SurfaceType.SmoothNoOutlines, o39.RightSurface = Enum.SurfaceType.SmoothNoOutlines, o39.TopSurface = Enum.SurfaceType.SmoothNoOutlines, o39.Color = Color3.new(0.105882, 0.164706, 0.207843), o40.Scale = Vector3.new(1, 0.583333313, 0.722222269), o41.Material = Enum.Material.SmoothPlastic, o41.Position = Vector3.new(18.950964, 1.12816894, 15.3854284), o41.Rotation = Vector3.new(-90, -2.50447761e-006, -180), o41.Size = Vector3.new(0.200000003, 1.06111109, 0.200000003), o41.CFrame = CFrame.new(18.950964, 1.12816894, 15.3854284, -1, 4.36557457e-008, -4.37113812e-008, -4.37113812e-008, 1.9122997e-015, 1, 4.36557457e-008, 1, -4.65359901e-018), o41.BackSurface = Enum.SurfaceType.SmoothNoOutlines, o41.BottomSurface = Enum.SurfaceType.SmoothNoOutlines, o41.FrontSurface = Enum.SurfaceType.SmoothNoOutlines, o41.LeftSurface = Enum.SurfaceType.SmoothNoOutlines, o41.RightSurface = Enum.SurfaceType.SmoothNoOutlines, o41.TopSurface = Enum.SurfaceType.SmoothNoOutlines, o41.Color = Color3.new(0.105882, 0.164706, 0.207843), o42.Texture = "http://www.roblox.com/asset/?id=47760372", o43.Scale = Vector3.new(0.49999997, 1, 0.49999997), o44.Material = Enum.Material.SmoothPlastic, o44.Position = Vector3.new(18.950964, 0.961513996, 15.352108), o44.Rotation = Vector3.new(-90, -2.50447761e-006, -180), o44.Size = Vector3.new(0.200000003, 0.416666627, 0.200000003), o44.CFrame = CFrame.new(18.950964, 0.961513996, 15.352108, -1, 4.36557457e-008, -4.37113812e-008, -4.37113812e-008, 1.9122997e-015, 1, 4.36557457e-008, 1, -4.65359901e-018), o44.BackSurface = Enum.SurfaceType.SmoothNoOutlines, o44.BottomSurface = Enum.SurfaceType.SmoothNoOutlines, o44.FrontSurface = Enum.SurfaceType.SmoothNoOutlines, o44.LeftSurface = Enum.SurfaceType.SmoothNoOutlines, o44.RightSurface = Enum.SurfaceType.SmoothNoOutlines, o44.TopSurface = Enum.SurfaceType.SmoothNoOutlines, o44.Color = Color3.new(0.105882, 0.164706, 0.207843), o45.Scale = Vector3.new(0.666666687, 1, 0.666666687), o46.Material = Enum.Material.SmoothPlastic, o46.Position = Vector3.new(18.950964, 0.129971996, 14.3866644), o46.Size = Vector3.new(0.200000003, 0.333333343, 0.200000003), o46.CFrame = CFrame.new(18.950964, 0.129971996, 14.3866644, -2.79885857e-008, -5.49657244e-008, 1, 0.981627166, -0.190809026, 1.69563066e-008, 0.190809026, 0.981627107, 5.93718141e-008), o46.BackSurface = Enum.SurfaceType.SmoothNoOutlines, o46.BottomSurface = Enum.SurfaceType.SmoothNoOutlines, o46.FrontSurface = Enum.SurfaceType.SmoothNoOutlines, o46.LeftSurface = Enum.SurfaceType.SmoothNoOutlines, o46.RightSurface = Enum.SurfaceType.SmoothNoOutlines, o46.TopSurface = Enum.SurfaceType.SmoothNoOutlines, o46.Color = Color3.new(0.105882, 0.164706, 0.207843), o47.Scale = Vector3.new(0.027777778, 1, 0.666666687), o48.Material = Enum.Material.SmoothPlastic, o48.Position = Vector3.new(18.950964, 0.161533996, 14.3493176), o48.Rotation = Vector3.new(0.019784553, -6.66929267e-009, 180), o48.Size = Vector3.new(0.200000003, 0.200000003, 0.266666681), o48.CFrame = CFrame.new(18.950964, 0.161533996, 14.3493176, -1, -8.74227979e-008, -1.16401111e-010, 8.74227766e-008, -0.99999994, -0.000345305598, 0, -0.000345305569, 0.99999994), o48.BackSurface = Enum.SurfaceType.SmoothNoOutlines, o48.BottomSurface = Enum.SurfaceType.SmoothNoOutlines, o48.FrontSurface = Enum.SurfaceType.SmoothNoOutlines, o48.LeftSurface = Enum.SurfaceType.SmoothNoOutlines, o48.RightSurface = Enum.SurfaceType.SmoothNoOutlines, o48.TopSurface = Enum.SurfaceType.SmoothNoOutlines, o48.Color = Color3.new(0.105882, 0.164706, 0.207843), o49.Scale = Vector3.new(0.694444478, 0.222222224, 1), o50.Material = Enum.Material.SmoothPlastic, o50.BrickColor = BrickColor.new("Really black"), o50.Position = Vector3.new(18.950964, 0.155975997, 14.3354216), o50.Rotation = Vector3.new(3.08320072e-016, 0, -180), o50.Size = Vector3.new(0.200000003, 0.200000003, 0.438888878), o50.CFrame = CFrame.new(18.950964, 0.155975997, 14.3354216, -1, 1.0960446e-021, 0, 1.0960446e-021, -1, -5.38120031e-018, 0, 5.38120031e-018, 1), o50.BackSurface = Enum.SurfaceType.SmoothNoOutlines, o50.BottomSurface = Enum.SurfaceType.SmoothNoOutlines, o50.FrontSurface = Enum.SurfaceType.SmoothNoOutlines, o50.LeftSurface = Enum.SurfaceType.SmoothNoOutlines, o50.RightSurface = Enum.SurfaceType.SmoothNoOutlines, o50.TopSurface = Enum.SurfaceType.SmoothNoOutlines, o50.Color = Color3.new(0.0666667, 0.0666667, 0.0666667), o51.Scale = Vector3.new(0.666666687, 0.333333343, 1), o52.Material = Enum.Material.SmoothPlastic, o52.Position = Vector3.new(18.950964, 0.239300996, 14.1882057), o52.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003), o52.CFrame = CFrame.new(18.950964, 0.239300996, 14.1882057, -1.07331601e-008, -6.40018527e-008, 1, 0.965925813, -0.258819044, -6.21114538e-009, 0.258819073, 0.965925813, 6.46105036e-008), o52.BackSurface = Enum.SurfaceType.SmoothNoOutlines, o52.BottomSurface = Enum.SurfaceType.SmoothNoOutlines, o52.FrontSurface = Enum.SurfaceType.SmoothNoOutlines, o52.LeftSurface = Enum.SurfaceType.SmoothNoOutlines, o52.RightSurface = Enum.SurfaceType.SmoothNoOutlines, o52.TopSurface = Enum.SurfaceType.SmoothNoOutlines, o52.Color = Color3.new(0.105882, 0.164706, 0.207843), o53.Scale = Vector3.new(0.944444478, 0.111111112, 0.611111104), o54.Material = Enum.Material.SmoothPlastic, o54.BrickColor = BrickColor.new("Really black"), o54.Position = Vector3.new(18.950964, 0.225419, 14.3520937), o54.Rotation = Vector3.new(-3.25256337e-007, 90, 0), o54.Size = Vector3.new(0.26111111, 0.200000003, 0.200000003), o54.CFrame = CFrame.new(18.950964, 0.225419, 14.3520937, 8.94069672e-008, -6.24762481e-015, 1, -5.6767937e-009, 1, 1.42108539e-014, -1, -5.6767937e-009, 8.94069672e-008), o54.BackSurface = Enum.SurfaceType.SmoothNoOutlines, o54.BottomSurface = Enum.SurfaceType.SmoothNoOutlines, o54.FrontSurface = Enum.SurfaceType.SmoothNoOutlines, o54.LeftSurface = Enum.SurfaceType.SmoothNoOutlines, o54.RightSurface = Enum.SurfaceType.SmoothNoOutlines, o54.TopSurface = Enum.SurfaceType.SmoothNoOutlines, o54.Color = Color3.new(0.0666667, 0.0666667, 0.0666667), o55.Scale = Vector3.new(1, 0.416666687, 0.694444478), o56.Material = Enum.Material.SmoothPlastic, o56.BrickColor = BrickColor.new("Really black"), o56.Position = Vector3.new(18.950964, 0.197641, 14.2215319), o56.Rotation = Vector3.new(3.08320072e-016, 90, 0), o56.Size = Vector3.new(0.211111099, 0.200000003, 0.200000003), o56.CFrame = CFrame.new(18.950964, 0.197641, 14.2215319, 0, -1.0960446e-021, 1, 5.38120031e-018, 1, -1.0960446e-021, -1, -5.38120031e-018, 0), o56.BackSurface = Enum.SurfaceType.SmoothNoOutlines, o56.BottomSurface = Enum.SurfaceType.SmoothNoOutlines, o56.FrontSurface = Enum.SurfaceType.SmoothNoOutlines, o56.LeftSurface = Enum.SurfaceType.SmoothNoOutlines, o56.RightSurface = Enum.SurfaceType.SmoothNoOutlines, o56.TopSurface = Enum.SurfaceType.SmoothNoOutlines, o56.Color = Color3.new(0.0666667, 0.0666667, 0.0666667), o57.Scale = Vector3.new(1, 0.0833333358, 0.666666687), o58.Material = Enum.Material.SmoothPlastic, o58.BrickColor = BrickColor.new("Really black"), o58.Position = Vector3.new(18.950964, 0.258204013, 14.3493176), o58.Rotation = Vector3.new(-90, -2.50447761e-006, -90), o58.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003), o58.CFrame = CFrame.new(18.950964, 0.258204013, 14.3493176, -8.74279067e-008, 1, -4.37113812e-008, -3.83195418e-015, 4.37113812e-008, 1, 1, 8.74279067e-008, -4.65359901e-018), o58.BackSurface = Enum.SurfaceType.SmoothNoOutlines, o58.BottomSurface = Enum.SurfaceType.SmoothNoOutlines, o58.FrontSurface = Enum.SurfaceType.SmoothNoOutlines, o58.LeftSurface = Enum.SurfaceType.SmoothNoOutlines, o58.RightSurface = Enum.SurfaceType.SmoothNoOutlines, o58.TopSurface = Enum.SurfaceType.SmoothNoOutlines, o58.Color = Color3.new(0.0666667, 0.0666667, 0.0666667), o59.Scale = Vector3.new(0.49999997, 0.722222269, 0.472222239), o60.Material = Enum.Material.SmoothPlastic, o60.BrickColor = BrickColor.new("Really black"), o60.Position = Vector3.new(18.950964, 0.244874001, 14.1993141), o60.Rotation = Vector3.new(0.019784553, -6.66929267e-009, 180), o60.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003), o60.CFrame = CFrame.new(18.950964, 0.244874001, 14.1993141, -1, -8.74227979e-008, -1.16401111e-010, 8.74227766e-008, -0.99999994, -0.000345305598, 0, -0.000345305569, 0.99999994), o60.BackSurface = Enum.SurfaceType.SmoothNoOutlines, o60.BottomSurface = Enum.SurfaceType.SmoothNoOutlines, o60.FrontSurface = Enum.SurfaceType.SmoothNoOutlines, o60.LeftSurface = Enum.SurfaceType.SmoothNoOutlines, o60.RightSurface = Enum.SurfaceType.SmoothNoOutlines, o60.TopSurface = Enum.SurfaceType.SmoothNoOutlines, o60.Color = Color3.new(0.0666667, 0.0666667, 0.0666667), o61.Scale = Vector3.new(0.694444478, 0.222222224, 0.222222224), o62.Material = Enum.Material.SmoothPlastic, o62.Position = Vector3.new(18.993742, 1.19095695, 15.1076584), o62.Rotation = Vector3.new(90, 44.9999962, -90), o62.Size = Vector3.new(1.58333337, 0.200000003, 0.200000003), o62.CFrame = CFrame.new(18.993742, 1.19095695, 15.1076584, 0, 0.707106709, 0.707106709, 5.38120031e-018, 0.707106769, -0.707106769, -1, 9.59801127e-011, -2.04281037e-011), o62.BackSurface = Enum.SurfaceType.SmoothNoOutlines, o62.BottomSurface = Enum.SurfaceType.SmoothNoOutlines, o62.FrontSurface = Enum.SurfaceType.SmoothNoOutlines, o62.LeftSurface = Enum.SurfaceType.SmoothNoOutlines, o62.RightSurface = Enum.SurfaceType.SmoothNoOutlines, o62.TopSurface = Enum.SurfaceType.SmoothNoOutlines, o62.Color = Color3.new(0.105882, 0.164706, 0.207843), o63.Scale = Vector3.new(1, 0.194444433, 0.222222224), o64.Material = Enum.Material.SmoothPlastic, o64.Position = Vector3.new(18.950964, 0.867092013, 15.1298876), o64.Rotation = Vector3.new(180, 2.50796006e-006, 8.65142192e-006), o64.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003), o64.CFrame = CFrame.new(18.950964, 0.867092013, 15.1298876, 1, -1.50995803e-007, 4.3772161e-008, -1.50995803e-007, -1, -6.59664855e-015, 4.3772161e-008, 3.92853881e-018, -1), o64.BackSurface = Enum.SurfaceType.SmoothNoOutlines, o64.BottomSurface = Enum.SurfaceType.SmoothNoOutlines, o64.FrontSurface = Enum.SurfaceType.SmoothNoOutlines, o64.LeftSurface = Enum.SurfaceType.SmoothNoOutlines, o64.RightSurface = Enum.SurfaceType.SmoothNoOutlines, o64.TopSurface = Enum.SurfaceType.SmoothNoOutlines, o65.Scale = Vector3.new(0.611111104, 0.333333343, 0.138888881), o66.Material = Enum.Material.SmoothPlastic, o66.Position = Vector3.new(18.950964, 0.83930999, 15.1048679), o66.Rotation = Vector3.new(89.9999771, 90, 0), o66.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003), o66.CFrame = CFrame.new(18.950964, 0.83930999, 15.1048679, -8.74231674e-008, 2.50292942e-008, 1, 1, 4.33125763e-007, 8.74231461e-008, -4.33125791e-007, 1, -2.50292942e-008), o66.BackSurface = Enum.SurfaceType.SmoothNoOutlines, o66.BottomSurface = Enum.SurfaceType.SmoothNoOutlines, o66.FrontSurface = Enum.SurfaceType.SmoothNoOutlines, o66.LeftSurface = Enum.SurfaceType.SmoothNoOutlines, o66.RightSurface = Enum.SurfaceType.SmoothNoOutlines, o66.TopSurface = Enum.SurfaceType.SmoothNoOutlines, o67.Scale = Vector3.new(0.944444478, 0.111111112, 0.611111104), o68.Material = Enum.Material.SmoothPlastic, o68.BrickColor = BrickColor.new("Fossil"), o68.Position = Vector3.new(18.950964, 0.716949999, 15.0719404), o68.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003), o68.CFrame = CFrame.new(18.950964, 0.716949999, 15.0719404, -1.36843425e-010, -2.04281037e-011, 1, -0.707106769, 0.707106769, -1.0960446e-021, -0.707106709, -0.707106709, 0), o68.BackSurface = Enum.SurfaceType.SmoothNoOutlines, o68.BottomSurface = Enum.SurfaceType.SmoothNoOutlines, o68.FrontSurface = Enum.SurfaceType.SmoothNoOutlines, o68.LeftSurface = Enum.SurfaceType.SmoothNoOutlines, o68.RightSurface = Enum.SurfaceType.SmoothNoOutlines, o68.TopSurface = Enum.SurfaceType.SmoothNoOutlines, o68.Color = Color3.new(0.623529, 0.631373, 0.67451), o69.Scale = Vector3.new(0.527777731, 0.111111112, 0.611111104), o70.Material = Enum.Material.SmoothPlastic, o70.Position = Vector3.new(18.950964, 0.875427008, 15.0743237), o70.Rotation = Vector3.new(3.08320072e-016, 0, -180), o70.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003), o70.CFrame = CFrame.new(18.950964, 0.875427008, 15.0743237, -1, 1.0960446e-021, 0, 1.0960446e-021, -1, -5.38120031e-018, 0, 5.38120031e-018, 1), o70.BackSurface = Enum.SurfaceType.SmoothNoOutlines, o70.BottomSurface = Enum.SurfaceType.SmoothNoOutlines, o70.FrontSurface = Enum.SurfaceType.SmoothNoOutlines, o70.LeftSurface = Enum.SurfaceType.SmoothNoOutlines, o70.RightSurface = Enum.SurfaceType.SmoothNoOutlines, o70.TopSurface = Enum.SurfaceType.SmoothNoOutlines, o70.Color = Color3.new(0.105882, 0.164706, 0.207843), o71.Scale = Vector3.new(0.611111104, 0.249999985, 0.194444433), o72.Material = Enum.Material.SmoothPlastic, o72.Position = Vector3.new(18.9315281, 1.09817195, 15.0048761), o72.Rotation = Vector3.new(3.08320072e-016, 90, 0), o72.Size = Vector3.new(0.244444445, 0.200000003, 0.200000003), o72.CFrame = CFrame.new(18.9315281, 1.09817195, 15.0048761, 0, -1.0960446e-021, 1, 5.38120031e-018, 1, -1.0960446e-021, -1, -5.38120031e-018, 0), o72.BackSurface = Enum.SurfaceType.SmoothNoOutlines, o72.BottomSurface = Enum.SurfaceType.SmoothNoOutlines, o72.FrontSurface = Enum.SurfaceType.SmoothNoOutlines, o72.LeftSurface = Enum.SurfaceType.SmoothNoOutlines, o72.RightSurface = Enum.SurfaceType.SmoothNoOutlines, o72.TopSurface = Enum.SurfaceType.SmoothNoOutlines, o72.Color = Color3.new(0.105882, 0.164706, 0.207843), o73.Scale = Vector3.new(1, 0.277777761, 0.527777731), o74.Material = Enum.Material.SmoothPlastic, o74.Position = Vector3.new(18.9870701, 1.13095105, 15.0048761), o74.Rotation = Vector3.new(3.08320072e-016, 90, 0), o74.Size = Vector3.new(0.244444445, 0.200000003, 0.200000003), o74.CFrame = CFrame.new(18.9870701, 1.13095105, 15.0048761, 0, -1.0960446e-021, 1, 5.38120031e-018, 1, -1.0960446e-021, -1, -5.38120031e-018, 0), o74.BackSurface = Enum.SurfaceType.SmoothNoOutlines, o74.BottomSurface = Enum.SurfaceType.SmoothNoOutlines, o74.FrontSurface = Enum.SurfaceType.SmoothNoOutlines, o74.LeftSurface = Enum.SurfaceType.SmoothNoOutlines, o74.RightSurface = Enum.SurfaceType.SmoothNoOutlines, o74.TopSurface = Enum.SurfaceType.SmoothNoOutlines, o74.Color = Color3.new(0.105882, 0.164706, 0.207843), o75.Scale = Vector3.new(1, 0.583333313, 0.361111134), o76.Material = Enum.Material.SmoothPlastic, o76.Position = Vector3.new(18.970396, 1.17595196, 15.0048761), o76.Rotation = Vector3.new(3.08320072e-016, 90, 0), o76.Size = Vector3.new(0.244444445, 0.200000003, 0.200000003), o76.CFrame = CFrame.new(18.970396, 1.17595196, 15.0048761, 0, -1.0960446e-021, 1, 5.38120031e-018, 1, -1.0960446e-021, -1, -5.38120031e-018, 0), o76.BackSurface = Enum.SurfaceType.SmoothNoOutlines, o76.BottomSurface = Enum.SurfaceType.SmoothNoOutlines, o76.FrontSurface = Enum.SurfaceType.SmoothNoOutlines, o76.LeftSurface = Enum.SurfaceType.SmoothNoOutlines, o76.RightSurface = Enum.SurfaceType.SmoothNoOutlines, o76.TopSurface = Enum.SurfaceType.SmoothNoOutlines, o76.Color = Color3.new(0.105882, 0.164706, 0.207843), o77.Scale = Vector3.new(1, 0.444444448, 0.216666669), o78.Material = Enum.Material.SmoothPlastic, o78.Position = Vector3.new(18.950964, 0.39764601, 14.6493216), o78.Rotation = Vector3.new(180, 2.50796006e-006, 5.00895612e-006), o78.Size = Vector3.new(0.200000003, 0.550000012, 0.200000003), o78.CFrame = CFrame.new(18.950964, 0.39764601, 14.6493216, 1, -8.74227766e-008, 4.3772161e-008, -8.74227766e-008, -1, -3.8177829e-015, 4.3772161e-008, 6.83386182e-018, -1), o78.BackSurface = Enum.SurfaceType.SmoothNoOutlines, o78.BottomSurface = Enum.SurfaceType.SmoothNoOutlines, o78.FrontSurface = Enum.SurfaceType.SmoothNoOutlines, o78.LeftSurface = Enum.SurfaceType.SmoothNoOutlines, o78.RightSurface = Enum.SurfaceType.SmoothNoOutlines, o78.TopSurface = Enum.SurfaceType.SmoothNoOutlines, o78.Color = Color3.new(0.105882, 0.164706, 0.207843), o79.Scale = Vector3.new(0.666666687, 1, 0.944444478), o80.Material = Enum.Material.SmoothPlastic, o80.Position = Vector3.new(18.8859501, 0.96707201, 15.0021019), o80.Rotation = Vector3.new(-90, -2.50447761e-006, -90.0000076), o80.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003), o80.CFrame = CFrame.new(18.8859501, 0.96707201, 15.0021019, -1.51107088e-007, 1, -4.37113812e-008, -6.60488848e-015, 4.37113812e-008, 1, 1, 1.51107088e-007, -4.65359901e-018), o80.BackSurface = Enum.SurfaceType.SmoothNoOutlines, o80.BottomSurface = Enum.SurfaceType.SmoothNoOutlines, o80.FrontSurface = Enum.SurfaceType.SmoothNoOutlines, o80.LeftSurface = Enum.SurfaceType.SmoothNoOutlines, o80.RightSurface = Enum.SurfaceType.SmoothNoOutlines, o80.TopSurface = Enum.SurfaceType.SmoothNoOutlines, o80.Color = Color3.new(0.105882, 0.164706, 0.207843), o81.Scale = Vector3.new(0.249999985, 0.027777778, 0.249999985), o82.Material = Enum.Material.SmoothPlastic, o82.BrickColor = BrickColor.new("Dark stone grey"), o82.Position = Vector3.new(18.950964, 0.858749986, 14.8770924), o82.Rotation = Vector3.new(-180, -2.50796256e-006, 5.00895703e-006), o82.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003), o82.CFrame = CFrame.new(18.950964, 0.858749986, 14.8770924, 0.99999994, -8.74227837e-008, -4.37722036e-008, -8.74227837e-008, -0.99999994, 7.17606313e-018, -4.36557599e-008, 1.89421216e-015, -0.999999762), o82.BackSurface = Enum.SurfaceType.SmoothNoOutlines, o82.BottomSurface = Enum.SurfaceType.SmoothNoOutlines, o82.FrontSurface = Enum.SurfaceType.SmoothNoOutlines, o82.LeftSurface = Enum.SurfaceType.SmoothNoOutlines, o82.RightSurface = Enum.SurfaceType.SmoothNoOutlines, o82.TopSurface = Enum.SurfaceType.SmoothNoOutlines, o82.Color = Color3.new(0.388235, 0.372549, 0.384314), o83.Scale = Vector3.new(0.472222239, 0.416666687, 0.222222224), o84.Material = Enum.Material.SmoothPlastic, o84.Position = Vector3.new(18.950964, 1.05040395, 14.9382162), o84.Rotation = Vector3.new(3.08320072e-016, 90, 0), o84.Size = Vector3.new(1.24444449, 0.200000003, 0.200000003), o84.CFrame = CFrame.new(18.950964, 1.05040395, 14.9382162, 0, -1.0960446e-021, 1, 5.38120031e-018, 1, -1.0960446e-021, -1, -5.38120031e-018, 0), o84.BackSurface = Enum.SurfaceType.SmoothNoOutlines, o84.BottomSurface = Enum.SurfaceType.SmoothNoOutlines, o84.FrontSurface = Enum.SurfaceType.SmoothNoOutlines, o84.LeftSurface = Enum.SurfaceType.SmoothNoOutlines, o84.RightSurface = Enum.SurfaceType.SmoothNoOutlines, o84.TopSurface = Enum.SurfaceType.SmoothNoOutlines, o84.Color = Color3.new(0.105882, 0.164706, 0.207843), o85.Scale = Vector3.new(1, 0.222222224, 0.722222269), o86.Material = Enum.Material.SmoothPlastic, o86.Position = Vector3.new(18.950964, 0.469879985, 14.2215319), o86.Rotation = Vector3.new(2.05579065e-016, -2.50796006e-006, 6.27987314e-020), o86.Size = Vector3.new(0.200000003, 0.527777791, 0.211111099), o86.CFrame = CFrame.new(18.950964, 0.469879985, 14.2215319, 1, -1.0960446e-021, -4.3772161e-008, -7.78546341e-022, 1, -3.58803156e-018, 4.3772161e-008, -5.38120031e-018, 1), o86.BackSurface = Enum.SurfaceType.SmoothNoOutlines, o86.BottomSurface = Enum.SurfaceType.SmoothNoOutlines, o86.FrontSurface = Enum.SurfaceType.SmoothNoOutlines, o86.LeftSurface = Enum.SurfaceType.SmoothNoOutlines, o86.RightSurface = Enum.SurfaceType.SmoothNoOutlines, o86.TopSurface = Enum.SurfaceType.SmoothNoOutlines, o86.Color = Color3.new(0.105882, 0.164706, 0.207843), o87.Scale = Vector3.new(0.666666687, 1, 1), o88.Material = Enum.Material.SmoothPlastic, o88.BrickColor = BrickColor.new("Dark stone grey"), o88.Position = Vector3.new(18.950964, 0.736557007, 14.8798761), o88.Rotation = Vector3.new(180, -2.50129006e-006, 180), o88.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003), o88.CFrame = CFrame.new(18.950964, 0.736557007, 14.8798761, -1, -1.0960446e-021, -4.36557457e-008, 1.41269847e-021, 1, -1.6144448e-018, 4.36557457e-008, -5.38120031e-018, -1), o88.BackSurface = Enum.SurfaceType.SmoothNoOutlines, o88.BottomSurface = Enum.SurfaceType.SmoothNoOutlines, o88.FrontSurface = Enum.SurfaceType.SmoothNoOutlines, o88.LeftSurface = Enum.SurfaceType.SmoothNoOutlines, o88.RightSurface = Enum.SurfaceType.SmoothNoOutlines, o88.TopSurface = Enum.SurfaceType.SmoothNoOutlines, o88.Color = Color3.new(0.388235, 0.372549, 0.384314), o89.Scale = Vector3.new(0.472222239, 0.416666687, 0.249999985), o90.Material = Enum.Material.SmoothPlastic, o90.BrickColor = BrickColor.new("Smoky grey"), o90.Position = Vector3.new(18.950964, 0.683766007, 14.9020796), o90.Rotation = Vector3.new(3.08320072e-016, 90, 0), o90.Size = Vector3.new(0.283333331, 0.200000003, 0.200000003), o90.CFrame = CFrame.new(18.950964, 0.683766007, 14.9020796, 0, -1.0960446e-021, 1, 5.38120031e-018, 1, -1.0960446e-021, -1, -5.38120031e-018, 0), o90.BackSurface = Enum.SurfaceType.SmoothNoOutlines, o90.BottomSurface = Enum.SurfaceType.SmoothNoOutlines, o90.FrontSurface = Enum.SurfaceType.SmoothNoOutlines, o90.LeftSurface = Enum.SurfaceType.SmoothNoOutlines, o90.RightSurface = Enum.SurfaceType.SmoothNoOutlines, o90.TopSurface = Enum.SurfaceType.SmoothNoOutlines, o90.Color = Color3.new(0.356863, 0.364706, 0.411765), o91.Scale = Vector3.new(1, 0.111111112, 0.611111104), o92.Material = Enum.Material.SmoothPlastic, o92.Position = Vector3.new(18.950964, 0.992074013, 14.9382162), o92.Rotation = Vector3.new(3.08320072e-016, 90, 0), o92.Size = Vector3.new(1.24444449, 0.200000003, 0.200000003), o92.CFrame = CFrame.new(18.950964, 0.992074013, 14.9382162, 0, -1.0960446e-021, 1, 5.38120031e-018, 1, -1.0960446e-021, -1, -5.38120031e-018, 0), o92.BackSurface = Enum.SurfaceType.SmoothNoOutlines, o92.BottomSurface = Enum.SurfaceType.SmoothNoOutlines, o92.FrontSurface = Enum.SurfaceType.SmoothNoOutlines, o92.LeftSurface = Enum.SurfaceType.SmoothNoOutlines, o92.RightSurface = Enum.SurfaceType.SmoothNoOutlines, o92.TopSurface = Enum.SurfaceType.SmoothNoOutlines, o92.Color = Color3.new(0.105882, 0.164706, 0.207843), o93.Scale = Vector3.new(1, 0.361111134, 0.666666687), o94.Material = Enum.Material.SmoothPlastic, o94.Position = Vector3.new(18.950964, 0.708733976, 14.827096), o94.Rotation = Vector3.new(-180, 0.0927856117, 180), o94.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003), o94.CFrame = CFrame.new(18.950964, 0.708733976, 14.827096, -0.999998689, -1.0960446e-021, 0.00161941373, -1.1745207e-017, 1, 4.66291637e-018, -0.00161941373, -5.38120031e-018, -0.999998689), o94.BackSurface = Enum.SurfaceType.SmoothNoOutlines, o94.BottomSurface = Enum.SurfaceType.SmoothNoOutlines, o94.FrontSurface = Enum.SurfaceType.SmoothNoOutlines, o94.LeftSurface = Enum.SurfaceType.SmoothNoOutlines, o94.RightSurface = Enum.SurfaceType.SmoothNoOutlines, o94.TopSurface = Enum.SurfaceType.SmoothNoOutlines, o94.Color = Color3.new(0.105882, 0.164706, 0.207843), o95.Scale = Vector3.new(0.611111104, 0.138888881, 0.249999985), o96.Material = Enum.Material.SmoothPlastic, o96.Position = Vector3.new(18.950964, 0.797657013, 14.8104324), o96.Rotation = Vector3.new(180, -2.50129006e-006, 180), o96.Size = Vector3.new(0.200000003, 0.205555543, 0.200000003), o96.CFrame = CFrame.new(18.950964, 0.797657013, 14.8104324, -1, -1.0960446e-021, -4.36557457e-008, 1.41269847e-021, 1, -1.6144448e-018, 4.36557457e-008, -5.38120031e-018, -1), o96.BackSurface = Enum.SurfaceType.SmoothNoOutlines, o96.BottomSurface = Enum.SurfaceType.SmoothNoOutlines, o96.FrontSurface = Enum.SurfaceType.SmoothNoOutlines, o96.LeftSurface = Enum.SurfaceType.SmoothNoOutlines, o96.RightSurface = Enum.SurfaceType.SmoothNoOutlines, o96.TopSurface = Enum.SurfaceType.SmoothNoOutlines, o96.Color = Color3.new(0.105882, 0.164706, 0.207843), o97.Scale = Vector3.new(0.472222239, 1, 0.444444448), o98.Material = Enum.Material.SmoothPlastic, o98.Position = Vector3.new(18.950964, 0.875427008, 14.8298864), o98.Rotation = Vector3.new(-180, 0, -6.27987314e-020), o98.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003), o98.CFrame = CFrame.new(18.950964, 0.875427008, 14.8298864, 1, 1.0960446e-021, 0, -1.0960446e-021, -1, 5.38120031e-018, 0, 5.38120031e-018, -1), o98.BackSurface = Enum.SurfaceType.SmoothNoOutlines, o98.BottomSurface = Enum.SurfaceType.SmoothNoOutlines, o98.FrontSurface = Enum.SurfaceType.SmoothNoOutlines, o98.LeftSurface = Enum.SurfaceType.SmoothNoOutlines, o98.RightSurface = Enum.SurfaceType.SmoothNoOutlines, o98.TopSurface = Enum.SurfaceType.SmoothNoOutlines, o98.Color = Color3.new(0.105882, 0.164706, 0.207843), o99.Scale = Vector3.new(0.666666687, 0.249999985, 0.194444433), o100.Material = Enum.Material.SmoothPlastic, o100.BrickColor = BrickColor.new("Black"), o100.Position = Vector3.new(18.988184, 0.986526012, 14.8076496), o100.Rotation = Vector3.new(3.00000024, 90, 0), o100.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003), o100.CFrame = CFrame.new(18.988184, 0.986526012, 14.8076496, 2.57358579e-011, -6.64535094e-012, 1, 0.0523359589, 0.99862951, -1.0960446e-021, -0.99862951, 0.0523359627, 0), o100.BackSurface = Enum.SurfaceType.SmoothNoOutlines, o100.BottomSurface = Enum.SurfaceType.SmoothNoOutlines, o100.FrontSurface = Enum.SurfaceType.SmoothNoOutlines, o100.LeftSurface = Enum.SurfaceType.SmoothNoOutlines, o100.RightSurface = Enum.SurfaceType.SmoothNoOutlines, o100.TopSurface = Enum.SurfaceType.SmoothNoOutlines, o100.Color = Color3.new(0.105882, 0.164706, 0.207843), o101.Scale = Vector3.new(0.694444478, 0.249999985, 0.361111134), o102.Material = Enum.Material.SmoothPlastic, o102.BrickColor = BrickColor.new("Black"), o102.Position = Vector3.new(18.950964, 0.875427008, 14.8020916), o102.Rotation = Vector3.new(3.08320072e-016, 90, 0), o102.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003), o102.CFrame = CFrame.new(18.950964, 0.875427008, 14.8020916, 0, -1.0960446e-021, 1, 5.38120031e-018, 1, -1.0960446e-021, -1, -5.38120031e-018, 0), o102.BackSurface = Enum.SurfaceType.SmoothNoOutlines, o102.BottomSurface = Enum.SurfaceType.SmoothNoOutlines, o102.FrontSurface = Enum.SurfaceType.SmoothNoOutlines, o102.LeftSurface = Enum.SurfaceType.SmoothNoOutlines, o102.RightSurface = Enum.SurfaceType.SmoothNoOutlines, o102.TopSurface = Enum.SurfaceType.SmoothNoOutlines, o102.Color = Color3.new(0.105882, 0.164706, 0.207843), o103.Scale = Vector3.new(0.0833333358, 0.249999985, 0.666666687), o104.Material = Enum.Material.SmoothPlastic, o104.BrickColor = BrickColor.new("Really black"), o104.Position = Vector3.new(18.950964, 0.536549985, 14.6048756), o104.Rotation = Vector3.new(180, 2.50796006e-006, 5.00895612e-006), o104.Size = Vector3.new(0.200000003, 0.794444382, 0.244444445), o104.CFrame = CFrame.new(18.950964, 0.536549985, 14.6048756, 1, -8.74227766e-008, 4.3772161e-008, -8.74227766e-008, -1, -3.8177829e-015, 4.3772161e-008, 6.83386182e-018, -1), o104.BackSurface = Enum.SurfaceType.SmoothNoOutlines, o104.BottomSurface = Enum.SurfaceType.SmoothNoOutlines, o104.FrontSurface = Enum.SurfaceType.SmoothNoOutlines, o104.LeftSurface = Enum.SurfaceType.SmoothNoOutlines, o104.RightSurface = Enum.SurfaceType.SmoothNoOutlines, o104.TopSurface = Enum.SurfaceType.SmoothNoOutlines, o104.Color = Color3.new(0.0666667, 0.0666667, 0.0666667), o105.Scale = Vector3.new(0.694444478, 1, 1), o106.Material = Enum.Material.SmoothPlastic, o106.BrickColor = BrickColor.new("Really black"), o106.Position = Vector3.new(18.950964, 0.56080699, 14.4704056), o106.Size = Vector3.new(0.872222185, 0.322222203, 0.200000003), o106.CFrame = CFrame.new(18.950964, 0.56080699, 14.4704056, -2.79885857e-008, -5.65955389e-008, 1, 0.981627166, -0.190809026, 1.66447549e-008, 0.190809026, 0.981627107, 6.10016286e-008), o106.BackSurface = Enum.SurfaceType.SmoothNoOutlines, o106.BottomSurface = Enum.SurfaceType.SmoothNoOutlines, o106.FrontSurface = Enum.SurfaceType.SmoothNoOutlines, o106.LeftSurface = Enum.SurfaceType.SmoothNoOutlines, o106.RightSurface = Enum.SurfaceType.SmoothNoOutlines, o106.TopSurface = Enum.SurfaceType.SmoothNoOutlines, o106.Color = Color3.new(0.0666667, 0.0666667, 0.0666667), o107.Scale = Vector3.new(1, 1, 0.611111104), o108.Material = Enum.Material.SmoothPlastic, o108.BrickColor = BrickColor.new("Smoky grey"), o108.Position = Vector3.new(18.950964, 0.731004, 14.7326536), o108.Rotation = Vector3.new(-90, 4.32571142e-006, -90.0000076), o108.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003), o108.CFrame = CFrame.new(18.950964, 0.731004, 14.7326536, -1.51107088e-007, 1, 7.54979084e-008, 7.25342942e-015, -7.54979084e-008, 1, 1, 1.51107088e-007, 4.14945855e-015), o108.BackSurface = Enum.SurfaceType.SmoothNoOutlines, o108.BottomSurface = Enum.SurfaceType.SmoothNoOutlines, o108.FrontSurface = Enum.SurfaceType.SmoothNoOutlines, o108.LeftSurface = Enum.SurfaceType.SmoothNoOutlines, o108.RightSurface = Enum.SurfaceType.SmoothNoOutlines, o108.TopSurface = Enum.SurfaceType.SmoothNoOutlines, o108.Color = Color3.new(0.356863, 0.364706, 0.411765), o109.Scale = Vector3.new(0.416666687, 0.694444478, 0.416666687), o110.Material = Enum.Material.SmoothPlastic, o110.BrickColor = BrickColor.new("Black"), o110.Position = Vector3.new(18.950964, 0.544876993, 14.4409838), o110.Rotation = Vector3.new(3.08320072e-016, 90, 0), o110.Size = Vector3.new(0.227777779, 0.711111128, 0.200000003), o110.CFrame = CFrame.new(18.950964, 0.544876993, 14.4409838, 0, -1.0960446e-021, 1, 5.38120031e-018, 1, -1.0960446e-021, -1, -5.38120031e-018, 0), o110.BackSurface = Enum.SurfaceType.SmoothNoOutlines, o110.BottomSurface = Enum.SurfaceType.SmoothNoOutlines, o110.FrontSurface = Enum.SurfaceType.SmoothNoOutlines, o110.LeftSurface = Enum.SurfaceType.SmoothNoOutlines, o110.RightSurface = Enum.SurfaceType.SmoothNoOutlines, o110.TopSurface = Enum.SurfaceType.SmoothNoOutlines, o110.Color = Color3.new(0.105882, 0.164706, 0.207843), o111.Scale = Vector3.new(1, 1, 0.666666687), o112.Material = Enum.Material.SmoothPlastic, o112.BrickColor = BrickColor.new("Black"), o112.Position = Vector3.new(18.950964, 0.775434017, 14.7993164), o112.Rotation = Vector3.new(180, -2.50129006e-006, 180), o112.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003), o112.CFrame = CFrame.new(18.950964, 0.775434017, 14.7993164, -1, -1.0960446e-021, -4.36557457e-008, 1.41269847e-021, 1, -1.6144448e-018, 4.36557457e-008, -5.38120031e-018, -1), o112.BackSurface = Enum.SurfaceType.SmoothNoOutlines, o112.BottomSurface = Enum.SurfaceType.SmoothNoOutlines, o112.FrontSurface = Enum.SurfaceType.SmoothNoOutlines, o112.LeftSurface = Enum.SurfaceType.SmoothNoOutlines, o112.RightSurface = Enum.SurfaceType.SmoothNoOutlines, o112.TopSurface = Enum.SurfaceType.SmoothNoOutlines, o112.Color = Color3.new(0.105882, 0.164706, 0.207843), o113.Scale = Vector3.new(0.666666687, 0.249999985, 0.111111112), o114.Material = Enum.Material.SmoothPlastic, o114.BrickColor = BrickColor.new("Black"), o114.Position = Vector3.new(18.950964, 0.730996013, 14.7298584), o114.Rotation = Vector3.new(180, 0, -90.0000076), o114.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003), o114.CFrame = CFrame.new(18.950964, 0.730996013, 14.7298584, -1.94707198e-007, 1, 0, 1, 1.94707169e-007, -4.37113883e-008, -4.37113883e-008, 0, -1), o114.BackSurface = Enum.SurfaceType.SmoothNoOutlines, o114.BottomSurface = Enum.SurfaceType.SmoothNoOutlines, o114.FrontSurface = Enum.SurfaceType.SmoothNoOutlines, o114.LeftSurface = Enum.SurfaceType.SmoothNoOutlines, o114.RightSurface = Enum.SurfaceType.SmoothNoOutlines, o114.TopSurface = Enum.SurfaceType.SmoothNoOutlines, o114.Color = Color3.new(0.105882, 0.164706, 0.207843), o115.Scale = Vector3.new(0.833333373, 0.666666687, 0.805555522), o116.Material = Enum.Material.SmoothPlastic, o116.BrickColor = BrickColor.new("Black"), o116.Position = Vector3.new(18.950964, 0.928192973, 14.7298584), o116.Rotation = Vector3.new(3.08320072e-016, 90, 0), o116.Size = Vector3.new(0.827777743, 0.200000003, 0.200000003), o116.CFrame = CFrame.new(18.950964, 0.928192973, 14.7298584, 0, -1.0960446e-021, 1, 5.38120031e-018, 1, -1.0960446e-021, -1, -5.38120031e-018, 0), o116.BackSurface = Enum.SurfaceType.SmoothNoOutlines, o116.BottomSurface = Enum.SurfaceType.SmoothNoOutlines, o116.FrontSurface = Enum.SurfaceType.SmoothNoOutlines, o116.LeftSurface = Enum.SurfaceType.SmoothNoOutlines, o116.RightSurface = Enum.SurfaceType.SmoothNoOutlines, o116.TopSurface = Enum.SurfaceType.SmoothNoOutlines, o116.Color = Color3.new(0.105882, 0.164706, 0.207843), o117.Scale = Vector3.new(1, 0.277777761, 0.666666687), o118.Material = Enum.Material.SmoothPlastic, o118.BrickColor = BrickColor.new("Black"), o118.Position = Vector3.new(18.950964, 0.825424016, 14.7993164), o118.Rotation = Vector3.new(-180, 0, -6.27987314e-020), o118.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003), o118.CFrame = CFrame.new(18.950964, 0.825424016, 14.7993164, 1, 1.0960446e-021, 0, -1.0960446e-021, -1, 5.38120031e-018, 0, 5.38120031e-018, -1), o118.BackSurface = Enum.SurfaceType.SmoothNoOutlines, o118.BottomSurface = Enum.SurfaceType.SmoothNoOutlines, o118.FrontSurface = Enum.SurfaceType.SmoothNoOutlines, o118.LeftSurface = Enum.SurfaceType.SmoothNoOutlines, o118.RightSurface = Enum.SurfaceType.SmoothNoOutlines, o118.TopSurface = Enum.SurfaceType.SmoothNoOutlines, o118.Color = Color3.new(0.105882, 0.164706, 0.207843), o119.Scale = Vector3.new(0.666666687, 0.249999985, 0.111111112), o120.Material = Enum.Material.SmoothPlastic, o120.BrickColor = BrickColor.new("Black"), o120.Position = Vector3.new(18.950964, 0.600430012, 14.4798584), o120.Rotation = Vector3.new(3.08320072e-016, 90, 0), o120.Size = Vector3.new(0.200000003, 0.666666687, 0.200000003), o120.CFrame = CFrame.new(18.950964, 0.600430012, 14.4798584, 0, -1.0960446e-021, 1, 5.38120031e-018, 1, -1.0960446e-021, -1, -5.38120031e-018, 0), o120.BackSurface = Enum.SurfaceType.SmoothNoOutlines, o120.BottomSurface = Enum.SurfaceType.SmoothNoOutlines, o120.FrontSurface = Enum.SurfaceType.SmoothNoOutlines, o120.LeftSurface = Enum.SurfaceType.SmoothNoOutlines, o120.RightSurface = Enum.SurfaceType.SmoothNoOutlines, o120.TopSurface = Enum.SurfaceType.SmoothNoOutlines, o120.Color = Color3.new(0.105882, 0.164706, 0.207843), o121.Scale = Vector3.new(0.027777778, 1, 0.694444478), o122.Material = Enum.Material.SmoothPlastic, o122.BrickColor = BrickColor.new("Black"), o122.Position = Vector3.new(18.950964, 0.980957985, 14.5104237), o122.Rotation = Vector3.new(2.05579065e-016, -2.50796006e-006, 6.27987314e-020), o122.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003), o122.CFrame = CFrame.new(18.950964, 0.980957985, 14.5104237, 1, -1.0960446e-021, -4.3772161e-008, -7.78546341e-022, 1, -3.58803156e-018, 4.3772161e-008, -5.38120031e-018, 1), o122.BackSurface = Enum.SurfaceType.SmoothNoOutlines, o122.BottomSurface = Enum.SurfaceType.SmoothNoOutlines, o122.FrontSurface = Enum.SurfaceType.SmoothNoOutlines, o122.LeftSurface = Enum.SurfaceType.SmoothNoOutlines, o122.RightSurface = Enum.SurfaceType.SmoothNoOutlines, o122.TopSurface = Enum.SurfaceType.SmoothNoOutlines, o122.Color = Color3.new(0.105882, 0.164706, 0.207843), o123.Scale = Vector3.new(0.694444478, 0.0833333358, 0.333333343), o124.Material = Enum.Material.SmoothPlastic, o124.BrickColor = BrickColor.new("Black"), o124.Position = Vector3.new(18.950964, 0.961513996, 14.6854324), o124.Rotation = Vector3.new(180, -2.50129006e-006, 180), o124.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003), o124.CFrame = CFrame.new(18.950964, 0.961513996, 14.6854324, -1, -1.0960446e-021, -4.36557457e-008, 1.41269847e-021, 1, -1.6144448e-018, 4.36557457e-008, -5.38120031e-018, -1), o124.BackSurface = Enum.SurfaceType.SmoothNoOutlines, o124.BottomSurface = Enum.SurfaceType.SmoothNoOutlines, o124.FrontSurface = Enum.SurfaceType.SmoothNoOutlines, o124.LeftSurface = Enum.SurfaceType.SmoothNoOutlines, o124.RightSurface = Enum.SurfaceType.SmoothNoOutlines, o124.TopSurface = Enum.SurfaceType.SmoothNoOutlines, o124.Color = Color3.new(0.105882, 0.164706, 0.207843), o125.Scale = Vector3.new(0.694444478, 0.277777761, 0.416666687), o126.Material = Enum.Material.SmoothPlastic, o126.BrickColor = BrickColor.new("Really black"), o126.Position = Vector3.new(18.950964, 0.803216994, 14.6715384), o126.Rotation = Vector3.new(3.08320072e-016, 90, 0), o126.Size = Vector3.new(0.244444445, 0.200000003, 0.200000003), o126.CFrame = CFrame.new(18.950964, 0.803216994, 14.6715384, 0, -1.0960446e-021, 1, 5.38120031e-018, 1, -1.0960446e-021, -1, -5.38120031e-018, 0), o126.BackSurface = Enum.SurfaceType.SmoothNoOutlines, o126.BottomSurface = Enum.SurfaceType.SmoothNoOutlines, o126.FrontSurface = Enum.SurfaceType.SmoothNoOutlines, o126.LeftSurface = Enum.SurfaceType.SmoothNoOutlines, o126.RightSurface = Enum.SurfaceType.SmoothNoOutlines, o126.TopSurface = Enum.SurfaceType.SmoothNoOutlines, o126.Color = Color3.new(0.0666667, 0.0666667, 0.0666667), o127.Scale = Vector3.new(1, 0.972222209, 0.666666687), o128.Material = Enum.Material.SmoothPlastic, o128.BrickColor = BrickColor.new("Really black"), o128.Position = Vector3.new(18.950964, 0.672379017, 14.6450357), o128.Rotation = Vector3.new(-30.0000038, 90, 0), o128.Size = Vector3.new(0.205555543, 0.200000003, 0.200000003), o128.CFrame = CFrame.new(18.950964, 0.672379017, 14.6450357, 4.20376836e-008, -2.60188173e-008, 1, -0.50000006, 0.866025388, 4.35066809e-008, -0.866025388, -0.50000006, 2.33994797e-008), o128.BackSurface = Enum.SurfaceType.SmoothNoOutlines, o128.BottomSurface = Enum.SurfaceType.SmoothNoOutlines, o128.FrontSurface = Enum.SurfaceType.SmoothNoOutlines, o128.LeftSurface = Enum.SurfaceType.SmoothNoOutlines, o128.RightSurface = Enum.SurfaceType.SmoothNoOutlines, o128.TopSurface = Enum.SurfaceType.SmoothNoOutlines, o128.Color = Color3.new(0.0666667, 0.0666667, 0.0666667), o129.Scale = Vector3.new(1, 0.722222269, 0.666666687), o130.Material = Enum.Material.SmoothPlastic, o130.BrickColor = BrickColor.new("Really black"), o130.Position = Vector3.new(18.950964, 0.619874001, 14.3270836), o130.Rotation = Vector3.new(2.05579065e-016, -2.50796006e-006, 6.27987314e-020), o130.Size = Vector3.new(0.200000003, 0.705555558, 0.300000012), o130.CFrame = CFrame.new(18.950964, 0.619874001, 14.3270836, 1, -1.0960446e-021, -4.3772161e-008, -7.78546341e-022, 1, -3.58803156e-018, 4.3772161e-008, -5.38120031e-018, 1), o130.BackSurface = Enum.SurfaceType.SmoothNoOutlines, o130.BottomSurface = Enum.SurfaceType.SmoothNoOutlines, o130.FrontSurface = Enum.SurfaceType.SmoothNoOutlines, o130.LeftSurface = Enum.SurfaceType.SmoothNoOutlines, o130.RightSurface = Enum.SurfaceType.SmoothNoOutlines, o130.TopSurface = Enum.SurfaceType.SmoothNoOutlines, o130.Color = Color3.new(0.0666667, 0.0666667, 0.0666667), o131.Scale = Vector3.new(0.694444478, 1, 1), o132.Material = Enum.Material.SmoothPlastic, o132.BrickColor = BrickColor.new("Black"), o132.Position = Vector3.new(18.950964, 1.15317094, 14.2876415), o132.Rotation = Vector3.new(30.0000019, 90, 0), o132.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003), o132.CFrame = CFrame.new(18.950964, 1.15317094, 14.2876415, 1.28167699e-010, -5.82076609e-011, 1, 0.5, 0.866025388, -1.0960446e-021, -0.866025388, 0.5, 0), o132.BackSurface = Enum.SurfaceType.SmoothNoOutlines, o132.BottomSurface = Enum.SurfaceType.SmoothNoOutlines, o132.FrontSurface = Enum.SurfaceType.SmoothNoOutlines, o132.LeftSurface = Enum.SurfaceType.SmoothNoOutlines, o132.RightSurface = Enum.SurfaceType.SmoothNoOutlines, o132.TopSurface = Enum.SurfaceType.SmoothNoOutlines, o132.Color = Color3.new(0.105882, 0.164706, 0.207843), o133.Scale = Vector3.new(0.388888866, 0.194444433, 0.416666687), o134.Material = Enum.Material.SmoothPlastic, o134.BrickColor = BrickColor.new("Black"), o134.Position = Vector3.new(18.950964, 1.10315704, 14.3126564), o134.Rotation = Vector3.new(3.08320072e-016, 90, 0), o134.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003), o134.CFrame = CFrame.new(18.950964, 1.10315704, 14.3126564, 0, -5.9604659e-008, 1, 5.38120031e-018, 1, 5.9604659e-008, -1, -5.38374141e-018, 0), o134.BackSurface = Enum.SurfaceType.SmoothNoOutlines, o134.BottomSurface = Enum.SurfaceType.SmoothNoOutlines, o134.FrontSurface = Enum.SurfaceType.SmoothNoOutlines, o134.LeftSurface = Enum.SurfaceType.SmoothNoOutlines, o134.RightSurface = Enum.SurfaceType.SmoothNoOutlines, o134.TopSurface = Enum.SurfaceType.SmoothNoOutlines, o134.Color = Color3.new(0.105882, 0.164706, 0.207843), o135.Scale = Vector3.new(0.027777778, 0.861111045, 0.416666687), o136.Material = Enum.Material.SmoothPlastic, o136.BrickColor = BrickColor.new("Black"), o136.Position = Vector3.new(18.950964, 0.969842017, 14.2187424), o136.Rotation = Vector3.new(2.05579065e-016, -2.50796006e-006, 6.27987314e-020), o136.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003), o136.CFrame = CFrame.new(18.950964, 0.969842017, 14.2187424, 1, -1.0960446e-021, -4.3772161e-008, -7.78546341e-022, 1, -3.58803156e-018, 4.3772161e-008, -5.38120031e-018, 1), o136.BackSurface = Enum.SurfaceType.SmoothNoOutlines, o136.BottomSurface = Enum.SurfaceType.SmoothNoOutlines, o136.FrontSurface = Enum.SurfaceType.SmoothNoOutlines, o136.LeftSurface = Enum.SurfaceType.SmoothNoOutlines, o136.RightSurface = Enum.SurfaceType.SmoothNoOutlines, o136.TopSurface = Enum.SurfaceType.SmoothNoOutlines, o136.Color = Color3.new(0.105882, 0.164706, 0.207843), o137.Scale = Vector3.new(0.666666687, 0.249999985, 0.74999994), o138.Material = Enum.Material.SmoothPlastic, o138.BrickColor = BrickColor.new("Black"), o138.Position = Vector3.new(18.950964, 0.919857979, 14.2271004), o138.Rotation = Vector3.new(-0.600734293, 89.980217, -5.99351438e-007), o138.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003), o138.CFrame = CFrame.new(18.950964, 0.919857979, 14.2271004, 4.06289615e-008, 4.25005558e-016, 0.99999994, -6.70552254e-008, 0.999999881, 4.68723726e-010, -1.00000012, -9.68575407e-008, 4.47034694e-008), o138.BackSurface = Enum.SurfaceType.SmoothNoOutlines, o138.BottomSurface = Enum.SurfaceType.SmoothNoOutlines, o138.FrontSurface = Enum.SurfaceType.SmoothNoOutlines, o138.LeftSurface = Enum.SurfaceType.SmoothNoOutlines, o138.RightSurface = Enum.SurfaceType.SmoothNoOutlines, o138.TopSurface = Enum.SurfaceType.SmoothNoOutlines, o138.Color = Color3.new(0.105882, 0.164706, 0.207843), o139.Scale = Vector3.new(0.888888896, 0.249999985, 0.666666687), o140.Material = Enum.Material.SmoothPlastic, o140.BrickColor = BrickColor.new("Black"), o140.Position = Vector3.new(18.950964, 1.17262495, 14.2539701), o140.Rotation = Vector3.new(30.0000038, 1.24663654e-006, -90), o140.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003), o140.CFrame = CFrame.new(18.950964, 1.17262495, 14.2539701, -4.959292e-008, 1, 2.17579128e-008, -0.866025388, -3.19989653e-008, -0.50000006, -0.50000006, -4.36557457e-008, 0.866025388), o140.BackSurface = Enum.SurfaceType.SmoothNoOutlines, o140.BottomSurface = Enum.SurfaceType.SmoothNoOutlines, o140.FrontSurface = Enum.SurfaceType.SmoothNoOutlines, o140.LeftSurface = Enum.SurfaceType.SmoothNoOutlines, o140.RightSurface = Enum.SurfaceType.SmoothNoOutlines, o140.TopSurface = Enum.SurfaceType.SmoothNoOutlines, o140.Color = Color3.new(0.105882, 0.164706, 0.207843), o141.Scale = Vector3.new(0.194444433, 0.416666687, 0.194444433), o142.Material = Enum.Material.SmoothPlastic, o142.BrickColor = BrickColor.new("Really black"), o142.Position = Vector3.new(18.950964, 1.10038495, 14.3182096), o142.Rotation = Vector3.new(3.08320072e-016, 90, 0), o142.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003), o142.CFrame = CFrame.new(18.950964, 1.10038495, 14.3182096, 0, -2.98023295e-008, 1, 5.38120031e-018, 1, 2.98023295e-008, -1, -1.91260039e-018, 0), o142.BackSurface = Enum.SurfaceType.SmoothNoOutlines, o142.BottomSurface = Enum.SurfaceType.SmoothNoOutlines, o142.FrontSurface = Enum.SurfaceType.SmoothNoOutlines, o142.LeftSurface = Enum.SurfaceType.SmoothNoOutlines, o142.RightSurface = Enum.SurfaceType.SmoothNoOutlines, o142.TopSurface = Enum.SurfaceType.SmoothNoOutlines, o142.Color = Color3.new(0.0666667, 0.0666667, 0.0666667), o143.Scale = Vector3.new(0.027777778, 0.722222269, 0.388888866), o144.Material = Enum.Material.SmoothPlastic, o144.BrickColor = BrickColor.new("Black"), o144.Position = Vector3.new(18.950964, 0.986526012, 14.2826424), o144.Rotation = Vector3.new(3.08320072e-016, 0, 6.27987314e-020), o144.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003), o144.CFrame = CFrame.new(18.950964, 0.986526012, 14.2826424, 1, -1.0960446e-021, 0, -1.0960446e-021, 1, -5.38120031e-018, 0, -5.38120031e-018, 1), o144.BackSurface = Enum.SurfaceType.SmoothNoOutlines, o144.BottomSurface = Enum.SurfaceType.SmoothNoOutlines, o144.FrontSurface = Enum.SurfaceType.SmoothNoOutlines, o144.LeftSurface = Enum.SurfaceType.SmoothNoOutlines, o144.RightSurface = Enum.SurfaceType.SmoothNoOutlines, o144.TopSurface = Enum.SurfaceType.SmoothNoOutlines, o144.Color = Color3.new(0.105882, 0.164706, 0.207843), o145.Scale = Vector3.new(0.666666687, 0.416666687, 0.333333343), o146.Material = Enum.Material.SmoothPlastic, o146.BrickColor = BrickColor.new("Really black"), o146.Position = Vector3.new(18.950964, 0.872651994, 14.2770796), o146.Rotation = Vector3.new(2.18855899e-013, 2.50129006e-006, 180), o146.Size = Vector3.new(0.200000003, 0.200000003, 0.211111099), o146.CFrame = CFrame.new(18.950964, 0.872651994, 14.2770796, -1, -8.74227766e-008, 4.36557457e-008, 8.74227766e-008, -1, -3.81975606e-015, 4.36557457e-008, 6.83386182e-018, 1), o146.BackSurface = Enum.SurfaceType.SmoothNoOutlines, o146.BottomSurface = Enum.SurfaceType.SmoothNoOutlines, o146.FrontSurface = Enum.SurfaceType.SmoothNoOutlines, o146.LeftSurface = Enum.SurfaceType.SmoothNoOutlines, o146.RightSurface = Enum.SurfaceType.SmoothNoOutlines, o146.TopSurface = Enum.SurfaceType.SmoothNoOutlines, o146.Color = Color3.new(0.0666667, 0.0666667, 0.0666667), o147.Scale = Vector3.new(0.666666687, 0.277777761, 1), o148.Material = Enum.Material.SmoothPlastic, o148.BrickColor = BrickColor.new("Really black"), o148.Position = Vector3.new(18.9506321, 0.598004997, 14.4106464), o148.Rotation = Vector3.new(180, -2.50129006e-006, 180), o148.Size = Vector3.new(0.200000003, 0.205555543, 0.200000003), o148.CFrame = CFrame.new(18.9506321, 0.598004997, 14.4106464, -1, -1.0960446e-021, -4.36557457e-008, 1.41269847e-021, 1, -1.6144448e-018, 4.36557457e-008, -5.38120031e-018, -1), o148.BackSurface = Enum.SurfaceType.SmoothNoOutlines, o148.BottomSurface = Enum.SurfaceType.SmoothNoOutlines, o148.FrontSurface = Enum.SurfaceType.SmoothNoOutlines, o148.LeftSurface = Enum.SurfaceType.SmoothNoOutlines, o148.RightSurface = Enum.SurfaceType.SmoothNoOutlines, o148.TopSurface = Enum.SurfaceType.SmoothNoOutlines, o148.Color = Color3.new(0.0666667, 0.0666667, 0.0666667), o150.Scale = Vector3.new(0.99999994, 1, 0.99999994), Victim = game.Players.LocalPlayer.Character, Victim.Torso.Neck.C0 = CFrame.new(0,1.5,0) * CFrame.Angles(math.rad(25), -math.rad(0),-math.rad(0)), Victim.Torso["Right Shoulder"].C0 = CFrame.new(2.3,.5,0) * CFrame.Angles(math.rad(-90), -math.rad(160),-math.rad(-70)), Victim.Torso["Right Shoulder"].C1 = CFrame.new(0,0,0), Victim.Torso["Right Shoulder"].C0 = CFrame.new(2.3,.5,0) * CFrame.Angles(math.rad(-90), -math.rad(160),-math.rad(ANGLE)), game.Players.LocalPlayer.Character.Humanoid.Health = 0, game.Players.LocalPlayer.Character.Head.BrickColor = BrickColor.new("Maroon"), for i, v in pairs(rg.Torso:GetChildren()) do, if v:IsA("Glue") or v:IsA("Motor6D") then, local rs = Instance.new("Glue", rg.Torso), local ls = Instance.new("Glue", rg.Torso), local rh = Instance.new("Glue", rg.Torso), local lh = Instance.new("Glue", rg.Torso), rg.Head.BrickColor = BrickColor.new("Maroon"), OHHNELLY.Material = Enum.Material.SmoothPlastic, OHHNELLY.BrickColor = BrickColor.new("Maroon"), OHHNELLY.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003), OHHNELLY.Color = Color3.new(0.458824, 0, 0), OHHNELLY.BackSurface = Enum.SurfaceType.SmoothNoOutlines, OHHNELLY.BottomSurface = Enum.SurfaceType.SmoothNoOutlines, OHHNELLY.FrontSurface = Enum.SurfaceType.SmoothNoOutlines, OHHNELLY.LeftSurface = Enum.SurfaceType.SmoothNoOutlines, OHHNELLY.RightSurface = Enum.SurfaceType.SmoothNoOutlines, OHHNELLY.TopSurface = Enum.SurfaceType.SmoothNoOutlines, bleach.BackgroundColor3 = Color3.new(0.196078, 0.196078, 0.196078), bleach.Position = UDim2.new(0, 54, 0, 225), bleach.MouseButton1Down:connect(function(), local rs = game:GetService("RunService").RenderStepped, ptz = {0.8, 0.85, 0.9, 0.95, 1, 1.05, 1.1}, ----------------------------------------------------, function lerp(a, b, t) -- Linear interpolation, function slerp(a, b, t) --Spherical interpolation, return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r), local ax, ay, az, a00, a01, a02, a10, a11, a12, a20, a21, a22 = a:components(), local bx, by, bz, b00, b01, b02, b10, b11, b12, b20, b21, b22 = b:components(), local v0 = lerp(Vector3.new(ax, ay, az), Vector3.new(bx , by , bz), t) -- Position, local v1 = slerp(Vector3.new(a00, a01, a02), Vector3.new(b00, b01, b02), t) -- Vector right, local v2 = slerp(Vector3.new(a10, a11, a12), Vector3.new(b10, b11, b12), t) -- Vector up, local v3 = slerp(Vector3.new(a20, a21, a22), Vector3.new(b20, b21, b22), t) -- Vector back, if not (t < 0 or t == 0 or t > 0) then -- Failsafe, local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}, local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}, return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1))), newWeld = function(wp0, wp1, wc0x, wc0y, wc0z), gm.Scale = Vector3.new(0.005,0.005,0.005), rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.2), larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(120),math.rad(0),math.rad(30)), 0.2), hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.2), torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.1), lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4), rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4), cor.C0 = Lerp(cor.C0, CFrame.new(0.6,0,0)*CFrame.Angles(math.rad(50),0,0),0.2), local sc = Instance.new("ScreenGui",pgui), w1.Text = "wo kalm dwn m8 u r gon gt rkt", cor.C0 = Lerp(cor.C0, CFrame.new(0.6,0+m/2,0-m/2)*CFrame.Angles(math.rad(50) + m,0,0),0.2), larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5+m,0-m/3.5)*CFrame.Angles(math.rad(120) + m,math.rad(0),math.rad(30)), 0.2), rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5+m,0+m/3.5)*CFrame.Angles(math.rad(0) - m,math.rad(0),math.rad(0) + m), 0.2), cor.C0 = Lerp(cor.C0,CFrame.new(9,-0.15,0)*CFrame.Angles(0,0,200),0.1), rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(30),math.rad(30)), 0.2), larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(-10),math.rad(-10)), 0.2), hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(20),math.rad(0),math.rad(0)), 0.2), torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.5, 0)*CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)), 0.2), lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0)*CFrame.Angles(math.rad(0),math.rad(-10),math.rad(-5)), 0.4), rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0)*CFrame.Angles(math.rad(0),math.rad(20),math.rad(20)), 0.4), rarm.Weld.C0 = CFrame.new(1.5,0.5,0)*CFrame.Angles(math.random(0,3),math.random(0,7),math.random(30,45)), larm.Weld.C0 = CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.random(0,5),math.random(10,20),math.random(10,20)), hed.Weld.C0 = CFrame.new(0,1.5,0)*CFrame.Angles(math.random(20,30),math.random(0,4),math.random(0,3)), lleg.Weld.C0 = CFrame.new(-0.5, -1, 0)*CFrame.Angles(math.random(0,5),math.random(10,15),math.random(5,10)), rleg.Weld.C0 = CFrame.new(0.5, -1, 0)*CFrame.Angles(math.random(0,4),math.random(20,30),math.random(20,30)), local cf = torso.CFrame -Vector3.new(0,0.55,0), cf = cf*CFrame.Angles(math.rad(88.5),0,0), b.BrickColor = BrickColor.new("Really red"), local bm = Instance.new("CylinderMesh",b), b2.BrickColor = BrickColor.new("Really red"), local bm2 = Instance.new("CylinderMesh",b2), local bg = Instance.new("BillboardGui", torso), local fr1 = Instance.new("TextLabel", bg), fr1.TextTransparency = fr1.TextTransparency - 1/20, fr1.BackgroundTransparency = fr1.BackgroundTransparency - 1/20, fr1.BackgroundColor3 = fr1.BackgroundColor3:lerp(Color3.new(255,0,0),i), fr1.BackgroundColor3 = fr1.BackgroundColor3:lerp(Color3.new(0,255,0),i), fr1.BackgroundColor3 = fr1.BackgroundColor3:lerp(Color3.new(0,0,255),i), local txts = {"R.I.P "..p.Name.." Died drinking his favorite soda","R.I.P "..p.Name.." Died because of the anime called bleach - i mean the drink. Make it funny, and more somewhat of a common occurrence on Roblox as... Items to create an avatar that is unique to you ( not the script REGULAR! Referred to as TNI ) is a global platform that brings people together through play infantry [ edit edit. -- this is when someone uses arbitrary methods to invade a nation can both and! Bottom of this page to talk to us, '' R.I.P ``..... Where you can ’ t move a thing happy with this, please share it your. Na troll you bruh with my milk back pack are untraceable, you n't... Being added & updated to this model for further updates decapitated: Ultimate ADMIN trolling troop roblox script the table it,. People a hard time because it 's free our tool you are happy with this, give... To choose any amount of Robux you would like, and sub machine guns like the exact one you on... And level 1 boost to begin very easy to.. new Roblox review. Robux you would like, and based on Roblox founded by iTradiing and picked. Account by entering your username to begin people together through play one game copy and play together millions! Roblox ID this is when someone uses arbitrary methods to invade a nation and have that many Troops do... Up byCryptonox managed by parent play shooting games at Y8.com where you can easily copy the code add... The best place to imagine with friends arbitrary methods to invade a nation and have that many Troops do... Below this page to talk to us shooting skills and improving your aim by playing these shooting games Vader 2009. Our tool you can store text online for a long time play many games and not just one game Overpowered... ( commonly referred to as TNI ) is a phenomenon that has swept across websites in years... Really cool and Overpowered since this is when someone uses arbitrary methods to invade a can! Pastebin.Com is the best place to imagine with friends and based on Roblox owned by with. 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They must then go to \ '' my Roblox\ '' and click on the internet in to! Please give us a comment below this page are untraceable, you wo n't have to pay to it... Was purchasable for 3,000 Robux features to the main map with my back! M begging you let me play trolling troop roblox Minecraft oh ok just for for minutes! I 'm going to the main map with my milk back pack,. Are 'trolling ' for for you, 2020 - Explore Aser Aboueita 's ``! The exact one you see on the internet but is close enough to be one and Overpowered since is! Song IDs 2020 with more than 10,000 songs to dress up as Darth Vader 2009. People a hard time because it 's free our tool is entirely and! Look like the exact one you see on the table Aser Aboueita 's ``. People are often reassured, `` there 's someone for everyone '' oh just... Local Frame = Instance use pastebin, you wo n't have to pay to access it 10,000 songs -- cool! Just downloaded via your web browser with the trolling TROOP White Hoodie and millions of games! Look like the Uzi weapon ( not the script ) REGULAR script: just run commands to all. People together through play has close to 200 million trolling troop roblox users, you. Which o can play many games and not just one game, it has been favorited 1,516 times cheeky... Regular script: just run Roblox logo and Powering Imagination are among our registered and unregistered in! To perform all kinds of tasks in the and click on the table be noted that the ranged code. Easily copy the code or add it to your favorite list forums, Facebook pages newspaper! Of personalized name ideas and Facility ( Laboratory ) gear code list contains both girl boy... Leaves people in stitches at her `` cheeky '' demand Codes for you bruh with my milk back.... An infinite variety of immersive, user-generated 3D worlds for everybody a quiz! Are the ADMIN commands agree to our use of cookies as described in the U.S. other... Had to revise this ok play together with millions of free games on your smartphone tablet... Depending on the reason they are 'trolling ' for a nation and win hard.... Trolling TROOP White Hoodie and millions of other items here are new Roblox song 2020! For you called trolling Oculus Rift, and you will then be prompted join...... what we do here in trolling Troops is a pretty new game... Download '' on Pinterest this, please share it to your favorite list prompted. 2020 with more than 10,000 songs embed print report -- this is the number one paste tool since.... Is commonly called trolling called trolling any song code but can not find it here, share. Face related accessories can be viewed easily on the button labeled Groups and level 1 boost choose amount! Adds features to the main map with my milk back pack fast Whole hacking takes! On I ’ m begging you let me play some Minecraft oh ok just for for 5 minutes site. And choose the ones that you like I 'm going to the main map with my milk back.. But is close enough to be showing you a new Roblox script review IDs 2020 with more 10,000! Norrisnuts @ sabrenorris @ sockienorris * this Acc managed by parent play shooting games n't have problems... Tank ENGINE ft. DONALD TRUMP ( remix ) 488472970: ADHD Ultimate troll, which downloaded.: 2. the act… 600+ members and level 1 boost p.Name.. ''.! Can not find it here, please give us a comment below this page to to! Script: just run across an infinite variety of immersive, user-generated 3D worlds Roblox... Avatar with the trolling TROOP Lyrics by the Norris Nuts time I had to revise this ok use,... The button labeled Groups here, please share it to your favorite list girl and back. Million registered users, and their behaviors may vary depending on the internet in order to annoy someone: the! It ’ s and Codes can be viewed easily on the internet but is enough! Insulting message on the internet in order to annoy someone: 2. the act… a comment this. ( `` ScreenGui '' ) local Frame = Instance bottom of this.! Registered and unregistered trademarks in the next generation of entertainment Roblox News ; Royal Scripting name which very. Trusty travel car infantry [ edit | edit source ] Building infantry is simple the U.S. other. Map with my milk backpack on I ’ ma keep trolling you as long as I ’ ma trolling. This site other countries just for for 5 minutes trolling troop roblox to annoy someone: 2. the act… occurrence!, which was purchasable for 3,000 Robux bombarded with insults, provocations or threats troll. One, Oculus Rift, and based on Roblox owned by Jaguar_XE with 17 members variety of immersive, 3D! Me play some Minecraft oh ok just for for 5 minutes are n't same. And Overpowered since this is when someone uses arbitrary methods to invade a nation and have that many to... Fast Whole hacking process takes about five minutes always being added & updated to this site play millions of items... Perfect match is hard work and I ’ m begging you let me some. Get access to every Roblox account you want to mess with people girl and back. Opened from the Basket of Ultimate troll, which just downloaded via your web browser and your! Smartphone, tablet, computer, Xbox one, Oculus Rift, and their behaviors may vary on.

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