Fixed: An additional cloudy weather and rain will roll in for a few days and roll out. Changed fat zombie cop puke attack range 33% shorter and half damage to players, Changed all firearms to use bullets instead of magazines to work better with forging of bullets, Changed all metal objects now have weight so they can be scrapped into metal for the forge, Changed removed iron ingot recipes, they must be forged now, Changed zombie spawning in major cities during day to have more zombies and respawn faster, Changed biome spawning so that min distance is 16 was 32, Changed removed iron ingot recipes from Iron wall and iron ore now you must melt them, Changed metal_medium and metal_hard to have more durability, Changed Game Info to use key value pairs instead of a : separated list w/backwards compatibility, Changed paintings, modern couches, end tables and small televisions so they can be picked up, Changed removed Fat zombie cops from Diersville, they will be limited to night spawning, Changed City Biome to have more day walkers, Changed chance to find painkillers in garbage and other loot now that there are medicine cabinets, Changed Sun movement is now from east (morning) to the west (evening), Changed Snow zombies to use fat zombie hand attack, Changed removed m136 rocket launchers and rockets from wall safes, Changed removed old recipes for scrap metal from tin cans, candy tins, hub caps and air filters to prepare for the forging system, Changed garage loot to exclude painkillers and include shovels, pickaxes and fire axes, Changed spawn locations marked by stars are no longer shown on the map, Changed snow blocks now have a chance to drop dirt, snow and clay, Changed camp fire recipe to use a log circled with small rocks, Changed bullets so they can be broken down to retrieve ingredients, Changed coming next load screen image for next release, Changed throworganichitstone1.wav to sound more like flesh hitting stone, Changed all ammo pieces and individual bullets to stack 500 per item, Changed recipe so you get more gunpowder from coal and potassium nitrate, Changed increased chance for clay drop on all top ground layers, Changed cinder blocks so they can be picked up, Changed ladders so they burn as fuel in the forge, Changed buckshot to get eight from one lead ingot. Locks are invulnerable for the first version of vehicles. Fixed: Broken icons for vitamins and herbal antibiotics Fixed. This is in addition to the existing noise spawned horde system. Fixed: Yucca Plant have low quality textures and strange rotation problems. Made background music fade in on menu and fade out on game play, Game browser now has a column text limitation, All Main menus changed to follow new theme, Redid the server login of a client to better fit the lobby concept, “Version is not valid any more” is only shown once on startup now instead of every quit to the main menu. Fixed: Fall damage is not inflicted to character when player drives minibike. Electric Wire Relay – The Electric wire relay allows extending your electrical network further with a small cost to power. Changed Gore has several stages of destruction now, Changed animals in all biomes except snow and desert respawn 3x slower. Changed: Updated rope texture for cobblestone frames. Created candle placement animation. Pressing ESC in SP during spawn/death anims freezes game. new round ladder model for metal ladders. Fixed: Camo net blocks now support entities and don’t collapse. Fixed: Crafting traps increase Misc Crafting skill instead of Science skill. How come on ps4 7 days to die version it's all the same as Xbox except on ps4 you can make letters from metal ? Changed: Blunderbuss ammo made from iron has been removed. Changed: Blunderbuss is better early on but does not get that much better at high QL. Fixed: When the player falls from great height on another player it does not deal damage. Issues with filling buckets and bottles with water, Animals and zeds don't aggro from being hit with a ranged attack after a certain distance, Minibike steering issue using a gamepad controller. Condensed all boiled grilled and charred rabbit, pork and venison to boiled, grilled and charred meat, Changed: Removed all legacy stew recipes and items. Changed looting a touched or empty container now takes no time. Fixed: Repairing firearms costs less QL degradation than repairing tools. Fixed: Self-upgrading blocks can become invulnerable. Socket town roads now use trimming to blend with the surrounding terrain, Loose gun parts that you find are generally higher quality than whole guns, Shotgun wound buff slightly tweaked upwards, Increased fire rate of 9mm pistol and animation speed, Increased dead body hit points so corpses don’t turn to blocks before they hit the ground, Feral zombies spawn at night in the wasteland Note that they can survive the night and be active during the day, Main building blocks, doors, and hatches use passthrough damage on downgrades, It is now not possible any more to place a plant seed if there is not enough light for this plant to grow. Changed: RWG biome sizes made 50% smaller. Their loot moves to the gore block. In Steam Right click on 7 Days/properties/language select your language. The parts have 7 quality ranges with colored degradation bars including grey broken, brown faulty, orange poor, yellow good, green fine, blue great, and magenta flawless. Fixed: Skills can be purchased with LMB + RMB, allowing you to spend extra points. Forge craft halting when output is full is broken. A brand new sexy humidity/height based random generation system with more natural elevations, improved poi placement, improved cave placement, improved biome border mixing and footpaths that beg to be explored. Coffee and food poisoning are the first offerings with many more to come. Changed: Navezgane campsites to use the small spawn and spillway lake cabins to use the small sapwn. Reduced sloppy weapon sway when rotating camera and looking up and down, resulting in guns feeling tighter. The following have been remodeled and redesigned by hand from scratch resulting in scarier hordes and better performance. Compound bow preview window is incorrect. Changed: Hub layouts have changed slightly. Fixed: Fix pinecone sapling shader/material to receive fog. GlobalUV support inhibits anisotropic filtering and it has to be calculated in the shader. Fixed: Gravel plays the correct hit sound. It takes three hits instead of four. Changed: Optimized stack panel layout code. Added: To optimize framerate and give players a chance to loot zombie corpses. Added new stun rules for zombies. Note: 100 is your base starting wellness. “Many are speculating as to the future of 7 Days to Die on consoles and The Fun Pimps wanted to give the community an update. Controller support using 3rd party mapping tools is now compatible with EAC. Added recipes for: barbed Wire, dynamite, asphalt, wedge60TipConcrete, wedge60EndConcrete, quarterBlock, eighthBlock, plateBlock, concreteBarrier, concreteTrim2, concreteBlock, cornerWedgeConcrete, cornerFullWedgeConcrete, pyramidConcrete, tubeHalfConreteNoDistort, poleBlock, concreteInsideCorner, wallSafe, mailBox01, mailBox02, mailBox03, toilet01, toilet02, toilet03, whitePicketFence, wroughtIronFence. The compound bow draws faster than the wooden bow. Changed: Water Particle Limiter is now Water Particle Count. Vibrant is the default. Changed: A mining helmet is crafted from a football helmet, not a scrap one. If server has anti-cheat Vac enabled you cannot connect to it with a modified DLL. Changed aligned sniper barrel icon to look better when on the crafting table, Changed optimized pine forest and changed spectrum, Changed removed spider zombies from general spawning. Same as drinking murky water. Upgradable and Downgradable blocks. When mining blocks, the drops may be stuck inside a solid block, which makes it to be difficult to pick up. Added: Preset Miguel, Male, Hispanic, 5ft 10 in, 35 years old, Shop Teacher, who likes Restoring Cars. It is wise to close the gate behind you so you don’t let the zombies follow you into a settlement. ALREADY REPORTED ISSUES FOR b129(No more reports needed, thank you), KNOWN ISSUES (No more reports needed, thank you). Added new player leveling system. Changed All items fill the backpack not the belt when you pick them up. Fixed: Adjusted LOD distances on car prefabs to make the initial changes happen at a further distance. Changed non-stock values give more precise log output, Fixed dog attack animations and spastic spinning dogs. Electricity recipes are unlocked with a series of Science-based perks. Fixed: One of the known memory leak within our new audio system. Modified DLLs on servers are possible with anti-cheats on. Fixed: Weather not updating quickly when you move more than 20 meters in 1 frame, Fixed: Catwalk wedge upgrades rotated the wrong way. (Ryan), Fixed: Reset opaque atlas back to crunched texture format. Take on the challenges of crafting, survival, and exploration by yourself or pair up with up to 3 … Changed barbed, iron reinforced clubs to use scrap metal. - decoration problem on servers in a peer to peer game, - a client connecting to a multiplayer server now also gets a lunch pack, - stealth undetected and sensed screen fx, - flashlight cookie showing a square cutout. Added drop down box for the max number of allowed players on the create new game screen. Fixed: male leather armor clipping issues. Increased Radial delay making it easier to use Tab/R/E without the radial popping up. Note some of these are Navezgane only and some are random gen only, Added new random gen underground cave system, new random gen roads on hills, new random gen biome transition dithering, improved random gen rivers, improved bridges over rivers, Added new high res first person hands and first person animations, Added new first person procedural camera system with procedurally based physics and inertia, Added new player safe zones set in the serverconfig.xml. Fixed: UMA Characters losing texture after alt-tab or when teleporting in from far away. However, it might act more like Terraria were ps4 and ps5 would be different vs Minecraft ps4 that has 2 versions in one Minecraft ps4 and Minecraft Bedrock. Fixed: Dupe weapons which utilize radial menu for ammo. The system only displays your last dropped backpack and the backpack stays in the world until it’s emptied. Also added a new broken concrete texture, Added new better ladder physics so players can stay on ladders easier and fight from ladders, Added 5 new craftable containers that are labeled with symbols for player crafted storage to keep your items organized including guns, ammo, supplies, food and explosives, Added new search by ingredient that shows uses of an item, Added mouse over ingredient name tooltip to crafting tarp, Major efforts put into server performance which should support more players in multiplayer than before. 0. Fixed: Zombies apply their debuffs before hitting. Changed: Removed 2 temporary recipes that are no longer needed. Changed: Increased stability of stable cloth material. Fixed: MaxVoices on footsteps set to 2 so a footstep doesn’t have to finish playing before allowing another. Changed: Most player made loot containers are 10 x 9, Changed: Increased clay lump stack limit to 500, Changed: Wood weak has more block stability, Changed: Cobblestone frames take 10 wood and 5 plant fibers, Changed: Loot timer size to be closer to the upgrade/downgrade circle size, Changed: Updated plant fiber clothing meshes, Changed: Players do not collide with backpacks any more, Changed: Weight of leather to 1 so that the lightest of leather items could be scrapped. Fixed: Graphic flickers when character sits on Minibike underwater. Changed: Fat/biofuel etc. Added crafting time for crafting which improves the survival experience. Fixed: Performance loss from supply crates. All non trader locations stations have been replaced with a random station spawner where they have a small chance to be a good station and a greater chance to be a broken station which can be looted and harvested for parts. Claim Health Online – The hardness modifier applied to land claims for players who are currently online. After this they will disappear. Lots of things we missed that’s why we need your help. ... A new feature introduced in the PS4 version of the game is the ability to play split-screen co-op with a buddy. This will lead to memory and speed improvements on lower end hardware, Added tallow made from animal fat in a cooking pot, Added Animal Stealth and sneak damage (must be crouched and they must be unaware). Workbenches can also be disassembled with a wrench. Fixed: Sometimes you won’t receive damage when walking over wood spikes. Supports up to 4 online players with PS Plus, Blood and Gore, Strong Language, Violence, © 2020 Sony Interactive Entertainment LLC. Zombie crawler walks after being electrocuted (Note that crawlers and spiders still stand up when being electrocuted, we need a couple of more shock animations). Changed: Adjusted material hardness for a wood weak and metals. Frame blocks show proper backfaces which makes them easier to place correctly. Temporarily disabled wolf running attack to stop clipping through several voxels. Fixed: Zombies don’t die after they lost their head. Fixed: Cancelling crafting does not reverse ingredient amount in Crafting Menu. Changed: Brightened held flashlight, and flashlight on 9mm pistol to match other weapons. Fixed: Kevlar Leg Armor not visible on male. Higher levels of crafting perks require a certain player level. NOTE: animals do not affect player stealth state, Added new hard to get loot stash in each apartment building which include a munitions crate and Shotgun Messiah crate, Added animal gore block which spawns after looting an animal or after an animal dies. Fix for POI spawner triggering immediate respawn when player left the area, comes back after 5 days and kills all zombies. Fixed: Placeholder prompt displayed when emerging from water. Fixed: opening or closing an air drop crate can no longer be heard 1000 meters away. Added: Zombie bodies can now be harvested for rotten flesh. Default is 32x harder to destroy. 7 Days to Die is a brutal survival game where you must scavenge, craft, and build in order to prepare for the 7-day "blood moon" and the zombie horde that comes with it.But don't worry: This starter guide will give you all the information you need to become an expert zombie slayer. Crafting skills are now perks with 10 buy-able levels. The new friends list can be found if click on the friends tab in the main inventory menu accessed by hitting ‘I’ in-game. Changed: Iron sighting animation out is faster. We have not tested this on Linux because the systems we have loaded the first set on worked fine. Healing from eating food has been reduced in general. Biome decoration generator now checks height of prefabs and blocks to ensure it’s not placed too high in the world, Highways are sexier and have smoother curves, Gravel paths now use more improved pathfinding, Gravel paths no longer eat out a chunk of the highways they connect to, World preview now has fly mode using movement keys when holding right mouse button down, World preview window fly mode speed can be controlled with the mouse wheel, World preview terrain height better reflects actual height, World preview shows random town name using town name generator, Stone in the top soil of plains biomes has been replaced by gravel, Individual particle spawners (tree stumps) have been replaced by a biome particle manager so there is no random (and possibly extremely high) concentration of particle generators. Fixed: Recipe cannot be chosen again after an item was previewed in the backpack. The values should change immediately, if the chance is different. a maintenance area will spawn utility worker zombies and an office might spawn businessmen zombies. Note: We have plans to improve and augment the controls and features of the this and add other modding tools in future updates. Known issue: Linux/Mac have black textures on several clothing items. Fixed animals should avoid water > 1m deep unless they are forced in via physics somehow. Fixed: Flashlight deals damage before animation of hit is finished. We’re looking into a longer term solution for this. Mechanical Parts are being used instead. Old state was: when shooting it was shot through the screen middle. Fixed: Pistol/Magnum assembly screen is broken, Fixed: null reference when p2p client grabs a frame. Fixed: Face removal on placing tables tables. enemysensememory also got completely removed, enemyspawnmode is now true/false and not a number. Added new Steam Voice Chat integration works only in proximity of other players press to talk, Added english.txt entries for all camel cased missing items, Added a mouse-over ToolTip for the level progress in the character menu, Changed improved wellness feedback so the size of health stamina bars reflect your current top capacity along with sounds, screen fx, tooltips and character screen info to give proper feedback, Changed lowest wellness bottom capacity to 50, Changed respawning players should have full meters of health and stamina, Changed stack limit on weapon repair kits increased to 50, Changed driftwood can no longer be picked up, but has to be chopped like a tree. Cars automatically pick random colors based on their x/y position, Every building block can now be rotated to all 24 rotations some special model ones still have 28 for 45 degree ground rotations. + Continue game screen titles not updating when re-entering. 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